Second boss is 10 times harder than third. I lose way more life getting to third boss than third boss, but then fourth boss takes what little left I have. Work in progress I suppose.
I didn't really like this game. It seemed less based on skill and more based on the upgrades. A lot of bullet types didn't seem possible to dodge (and based on the space between them, I would bet I'm right). The reason I won was that the bullet upgrades get ridiculously powerful at the max level. I don't mind bullet hells, and this one was actually really well designed and looks amazing, but there just doesn't feel like enough player skill involved. 3/5
It was a little weak, but an excellent start. Shooting needs to be improved, drastically. Lots of bugs with attacking and being attacked. Hitting a melee attack is lucky, at best. Due to that, running out of ammo sucks even more. I like the game, but you don't get much of a sense of what you're doing and it's very easy to get lost. Mini-map, maybe a pause screen with objectives? It doesn't take much to please us, considering you kept me interested at least 25 minutes.
Nevermind.... It becomes less enjoyable with time. Too much grinding, power-ups barely show any difference, and the days are far too short. Far too many times I was half way through a hard quest just to have it cancel for me. Should at least have it finish out the quest. 2/5, definitely things you should take into consideration before putting the game out.
It's fun, but the difficulty curve can be a bit much. I ended up with like 10 pirates trailing me on day 9. I'm good, but not good enough to avoid 10 pirates.
It's pretty terrible, I've seen a million Facebook games exactly like this. But this isn't Facebook, it's Kongregate, and I personally hold originality in high regard. Grinding on games like these is so dull, especially after you've played them over, and over, and over again. I've played this game in at least 6 different forms, my favourite being the Zombie Slayer one. Only playing for the badges.
So... Somehow I just start with a character and account and gold and what not? Couldn't hurt to have a tutorial before you shove everything in someone's face... The few pages aren't really helpful, it doesn't actually tell me the point of this game at all. 1/5, you should really have thought the start of the game through first.
Here's an obvious suggestion... Instead of having the mouse button clutter up the screen, why not have an option for it to disappear? Should have been obvious when dozens of dots are on the screen moving at one time...
There's a glitch in the last dungeon, room 1... For some reason, the enemies weren't slowed by the last vertical stretch even though I had two bards covering it.
It was a beautiful styled game, and it's quite fun until you reach the end. It's far too short for the exploration available and by the end of it, I didn't even feel like finishing the game because it was just too easy to acquire things from the difference in level 3 to level 4 upgrades. You have a good idea in the making, but it needs to be fleshed out more.
Are games supposed to get easier the farther you are in the game...? The first portion is 100 times easier to die on, and the higher areas are ridiculously easy to maneuver.
Fantastic... mouse slipped and I missed the million dollar question. Yay, get to start over... If it wasn't for the badge, this would be utterly unplayable. Half the questions are in the pictures, half aren't related to the gameplay.
I don't usually like racing games, but this was actually fairly interesting. Although I died many times, for this style of game the controls are surprisingly well done. The game also gives a major adrenaline boost throughout and is really robust and fulfilling for such a short flash game.