The night time is kind of an bad move, I can't see anything because it's too bright in my house. Should be an option to at least go fullscreen so Kongregate doesn't interfere.
This game is actually awful in gameplay. My gun barely does anything to the swarms of enemies, I have to wait for reloading all the time even with maximum reload, my jump is awful so I can't jump over 2 enemies at once, and there's always flying enemies to get in my way from jumping anyway. I really did not enjoy a single second of this game, although it was close every second. It has such great potential but it feels like you didn't bother testing it as a final product.
And... I actually lose holes because I have better shots than my opponents. Why is that? Because rolling is so ridiculously slow, and I have to wait while they make terrible shots and just run up to their ball.
The physics are far too wonky for a physics based game. Overall this game is great, except the extremely frustrating occasions when the ball bounces backwards despite the angle being forward.
Oh, and the spawns really need work. If there's 15 spawn points, they should be recycled randomly but not so that everyone shows up on one side of the match. Or beside each other constantly.
On the upside, it's a good start. Overall, I wouldn't mind seeing what this actually turns out to be. There doesn't seem much platforming on Unity although 3d platforming is a good idea.
Too much clutter on the screen. For a fast paced game, having something as useless as damage written without the option to remove it is very unnecessary and really detracts from the game.
Thanks bro :) Ill send you the finished game