Balance on the expedition item amounts is off. A level 6 bow request, for example, is about 270,000. Sounds reasonable, until you realize that translates into 1.9M wood, about 2x what the wood request is for level 6.
Expeditions on event seem messed up. You need level 5 to unlock the level 2 expedition, and at level 2 it's asking for leather, which is functionally impossible at level 2 and a reach even at 5.
I let the expeditions in the event start at a lower level as initially planned, so that everyone has some additional chances for tokens. I understand that this makes the first expeditions a little harder, when you want to complete them without ascending your level beforehand. But I still think it's better than for example starting expeditions with workshop level 8 and level 8 expeditions.
Suggestion for blueprints: I'm sure I'm not the only one who has orphan blueprints from an event. (got 3 uncut emerald blueprints, leaving me with 1 lvl 2 and 1 lvl 1). Two possibilities: (1.) allow us to merge blueprints of different levels. This would simply add the values while maintaining the level of the higher blueprint. Example, club II, level 10, power 114 merged with club I, level 1, power 10 would give club II level 10, power 124 (2.) allow us to merge 2 blueprints of the same tier, but different items to randomly get a blueprint of that same tier valued somewhere between the two input items, maybe inclusive of the bottom, but not the top. Example, merge club and leather tier 1, randomly get a (club|arrow|bow|rawhide) blueprint.
Thanks for the suggestions. I think the first one would be too powerful. I like the second one in general, but it's far away from the current technical implementation, so I'm not sure if this is even possible. But you should know that there will be more chances to get missing blueprints. I also thought about being able to 'analyze' (sell) a blueprint to get crafting lore.
@polyglot, some good comments, but a few things: 1.) 1024 is skipped. Bonus goes from 512 to 2000 at lvl 11. 2.) this comes into play when you reincarnate, which sets your level back at 1. 3.) Legit point. expeditions are not well balanced yet. Author says he's working on it still 4.)yeah, nice touch. 5.) it becomes important due to synergy with blueprints. You need lore to level up blueprints before merging them (you want to level them up a lot before merging, and you need to reincarnate to effectively farm lore). 6.)Yeah, some better utility to producing low level stuff would be nice.
I've got 25 expeditions in the past week with 17 blueprints. I've actually had extraordinary luck getting 2 upgradable items in the top tier out of those (gold ore and uncut emerald at tier 2) yet still have no hope of meaningfully progressing. Issues: 1. excavations scale to sharply. unless you park at level 6, it's impossible to get any meaningful progress through that. Even so, the exponential scale of upgrading means even with optimal planning, you're screwed. 2. even if you were willing to try and buy your way to victory (a crappy model) gem costs on blueprints are so outrageous that you will never have an effective method of paying for the win (math was previously linked). I'll repeat my previous suggestion: gem cost of blueprints needs to be reduced by a factor of 10 (at minimum) to be in any way reasonable. Expeditions should stop penalizing you for previous savings. Higher level expeditions should be completable faster than level 6 expeditions.
I just wanted to let you know that I'm reading and considering your and other peoples feedback about expeditions and blueprint tokens.
I think a solution isn't as easy as the one you suggest, especially because I want to consider other problem areas in the game and upcoming features. I hope I will be able to publish an improvement in a couple of (working) days. It's unlikely to happen before Christmas, but I hope to implement a solution still this year.
I'm top 10 of expeditions completed and I'm realizing that the system is so broken that even with being top tier on this, I'll never unlock mid to upper tier items. The author insists that it's totally possible, and fanboys downvote when I post the math demonstrating that it isn't, so yeah, game is completely broken for the foreseeable future.
@teiyi You need iron ore and coal at or above the level you are trying to create for iron ingot. This requirement is never adequately explained in game.
Offline time didn't pass? Saved and closed with 7h something left on event mission. Came back 8 hours later with 7h something left on the event mission.
@kelana, it's possible if you park yourself at level 6, do nothing else in game, and actively manage what is getting produced in what quantity. It takes about a day to get to an expedition an hour, and gets faster as you go. During the double speed period, I managed to get it down to about 2 minutes an expedition.
How to farm tokens: it seems the expeditions are the best way to farm tokens, but the issue is the expeditions get slower as you get higher level. Best option I've found is to camp at 6/16/26 and never reset. It basically puts everything else in the game on hold while you chase blueprints, but with a carefully managed setup, you can get good turnover on expeditions. A token every 20 minutes seems to be possible if you are doing nothing else.
@maydayp, normally, only inputs for other items come out of storage, vendors will only sell what is produced that round of production. Sell from storage allows vendors to sell from storage too.
The comment about leveling to 51 is weird too. I have one thing leveled to 51 which was the first thing I dumped everything into when that mechanic first came out. I'm assuming the number was chosen because i have one thing leveled to that. Spending the total amount I accrued at that point 3 times on 3 different things would be a neat trick.
Yeah, i'm not sure how he's getting his numbers. He seems to, at a minimum, be trying to say that spending the gems on blueprints PLUS spending even more gems on boosters would be better, but that's just more boosters on top of what you are already spending. I've got a link to my rough math here: https://docs.google.com/spreadsheets/d/1P5fvkijH-_3j47IHUKWV-p910mgFj0JmXmWRSg4LvgA/edit?usp=sharing I assume perfect luck with cards chosen because i'm too lazy to factor in the wasted stuff from drawing non blueprints/unneeded blueprints
Actually it translates to 990,000. A bow needs 2 wood + 5 arrows. 1 arrow needs 1/3 wood, which means you need 2 + 5 * 1/3 = 3.666 wood.