Real world application of blueprints: Spend about a months worth of daily gems on blueprints. Get two blueprints I can't actually use because of dependencies, and 3 time warps.
Just did the math. With perfect luck, upgrading everything to great sword costs about 8000 gems and would approximately double your speed. Spending that same 8000 on offline boosts triples your speed for 5.5 years. Estimated break even time for blueprints (again, assuming perfect luck) is over 8 years.
No one should buy blueprints ever.
I think this is a naive assessment of the situation. First of all, you can get tokens for free by conducting expeditions. But much more important is, that you can increase the revenue much more than just by factor 2. When you upgrade the blueprints with crafting lore first, you can already multiply the revenue by x3, x5 or more depending on how much lore you want to spend. As an example this means upgrading both blueprints to level 51 and merge them will give you a blueprint with 10x higher revenue. Because the upgrade costs reset, you can easily upgrade the evolved stage II blueprint to level 51 again, which means 50x more revenue. And last but not least, when you now start the triple offline boost you mentioned, you would have 150x more revenue instead if x3, because it's cumulative.
[edit: fixed my calculations, sorry]
@aaay, i figured out what you were trying to describe, all have to be opening toward the top left EXCEPT the right most row which must open towards the bottom left.
Thanks for the feedback. It's hard to define what appropriate is, but at least it seems that more than 100 players were able to reach the reapers goal.
It probably depends if you started from the beginning or join later. I will try to preview upcoming events earlier.
At about the gold level progress seems to grind to a halt. Each new unlock requires 1000-10,000 times the gold of the last unlock. At the same time, level progression slows drastically. At present the game appears uncompletable.
Don't forget, that you can reset the game to get points before you have the full amount of points.
But additionally I've just introduced expeditions, that can give a big money reward, so that you're able to advance to a higher order of magnitude without reset.
When I click "save data now" it doesn't immediately save the data, it instead begs me to do an offline boost thing and I have to say no, then click save data now again.
This is obnoxious. save data now means NOW. Not after 2 more unnecessary clicks.
There's no functional way of getting heat out of the extreme capacitor as it's produced. Neither the heat inlet nor exchanger scale sufficiently to get the heat to vents. Even the extreme coolant cell cannot absorb enough heat to meaningfully prolong the life of the extreme capacitor.
Ok, I give up. I've apparently leveled up like 5 times and have a bunch of coins, yet none of that seems to change the game at all. I've also got unlocked die slots which, um... don't do anything.
Level 25 should rest on an early mistake followed by perfect play. Currently, it's less about tic tac toe and more about find the secret code. My suggestion would be make the computer's first move be to one of the middle sides. From there a smart player can ensure a win.
I think this is a naive assessment of the situation. First of all, you can get tokens for free by conducting expeditions. But much more important is, that you can increase the revenue much more than just by factor 2. When you upgrade the blueprints with crafting lore first, you can already multiply the revenue by x3, x5 or more depending on how much lore you want to spend. As an example this means upgrading both blueprints to level 51 and merge them will give you a blueprint with 10x higher revenue. Because the upgrade costs reset, you can easily upgrade the evolved stage II blueprint to level 51 again, which means 50x more revenue. And last but not least, when you now start the triple offline boost you mentioned, you would have 150x more revenue instead if x3, because it's cumulative. [edit: fixed my calculations, sorry]