Reminds me of Toodee and Topdee. The graphics, while amazing, caused some visual clutter. For example, level 17 would be easier without the eraser graphic at the right side.
So, it simulates all the worst parts of MMOs, including offering a week-long trial boost that actually lasts an hour(?). Um... This is pretty bad. Like the other "good" idle games, this gets a 2/5 from me.
From the moment I got the stasis power, I thought "Man, this is really good. It reminds me of Temple of the Four Serpents." Well now I see why :D Platforming got a bit repetitive and slippery cloud physics without analog controls was painful. 4/5
If you hold a button the timer starts before you can actually move. The timer is unforgiving and the hitboxes are unforgiving. The visual clutter makes it even harder to play. 1/5 I'd rather play Super Mario Bros. on the NES.
Decent game that lacks good telegraphing. I died multiple times due to poor signposting and screen crunch. Mario uses giant arrow signs to make things a little more obvious. 3/5.
Game would be 10x easier if you could just aim directly. There was no point in adding gamepad support since it's objectively worse than keyboard. 2/5 for not understanding analog sticks.
20 minutes wasted on 9 levels, with the usual frustration that comes with precise goals and imprecise means of fire. Good games let the time fly by, but bad games remind you how much has been wasted. Games shouldn't be a waste of time. 2/5.
Level 5 looks impossible... Unless you can take a loss? This game would also be far more enjoyable if it saved your best solutions for editing and improvement later. Meh. 3/5.
5 minutes? Hell no. Game would've sucked much less if it were a fraction as long. The 1st level of Super Mario Bros. is more fun than this entire game!!!