Got to level 12, got bored. Interesting puzzle game ruined by crappy physics (character wiggles uncontrollably on ice blocks?) and pointlessly cramped levels.
Are you people braindead? The controls are slightly unconventional but that's the whole gimmick of the game. Here's how it works... You can spend FOCUS to use bullet time. If you are in bullet time AND have enough focus AND in midair, then you can use the jump key to DASH. You can dash in any direction you want. Being near danger generates free focus. And that's it! In a nutshell, you dash past danger like a ninja. Oh, and you have a wall jump 'cause why not.
Eh... I was not expecting Focus to buffer and turn on by itself after leaving a null zone... Challenge times aren't frustrating. Surprisingly fun once you get the hang of it. And custom controls! 5/5
If you're having trouble getting stars, ignore them and keep playing the game. The game later showcases new mechanics and tricks that you'll need like in Super Metroid.
Changing some rooms quickly makes blocks appear. Repeatedly jumping on an elevator makes it change position. I got blocked pretty hard at the part with double horizontally scrolling platforms and multiple seed spitters. Their attacks are pretty much unavoidable unless you plan ahead, which is impossible. The dark kills me?? What is this nonsense? (the later dark portion was done just right though!) There's also an untelegraphed backwards jump during high scroll speed, leading to guaranteed death for most players. As usual, I would like to direct all future game designers to Mario... Sadly this reminds me of NSMBU, which similarly had way too many timers (but thankfully very few autoscrollers). Pretty fun otherwise, when I was able to move at my own pace and not the level's. 4/5
Wow, an actual game! 4/5 because enemies can deal massive damage before I can even see my ship (black screen borders). Was this not inspired by Bubble Tanks?
Thanks!