Tried your level 3 walkthrough about 10 times each with a different build/upgrade order. Wave 10 or so just completely overruns my defences. I don't have enough archers or soldiers to stop them.
Seems to be a bug in level 5 where you open one door near the end which takes you to the beginning screen, but you can't walk back through it. This definitely needs more levels. Very interesting.
Platformers need to learn that it isn't fun to have an entire row of spikes after half a level and you need to be pixel-perfect to get through, otherwise restart level.
I know it has been posted before, but a percentual cost never makes any sense. Why do I want to keep my maximum mana as low as possible? Isn't it a reward to see your mana increase? It's a problem when you want to use absolute ways of increasing your current mana (potions?), because the higher maximum mana you have, the harder it is to get your mana back to an acceptable level. While the costs remain the same.
I got the undefined item again. It has four times mana leech with no percentage, is a consumable, and has an undefined value. I thought this was fixed?
So I just beat a level with the minimum amount possible damage to defeat and it still didn't give me gold. Don't tell me I need to use my engine room gun, as that would frighten me to death.
The second campaign is much easier than I thought. There's a few basic steps that guarantee victory. First, completely ignore the neutrals. Send all your troops among the borders towards the only entrance into Russia (neutrals won't attack). Don't attack the Russian border yet until you have some good troops there. Attack the waters with every infantry unit you have (you'll win this the first turn). Keep buying both tanks and infantry (forfeit artillery entirly), but focus on tanks. Put infantry in the water. The Russians will suicide rush the waters with your high amount of infantry and because only quantity matters, you'll always win. When you start pushing into Russia with your huge army, they'll get confused and suicide rush on the neutrals. Take a step back to attack all those threatening your borders, then start expanding into Russia. Make sure to hit the production centers hard, but send single troops into territories that can't be attacked by them yet.
Far too hard. Even while keeping all of my units alive, upgrading each of them, and having every relevant upgrade through side quests, I get massacred even in early waves.
Why not give us the option to roll a die at the beginning of level 14 to see whether or not we would get a brilliant? The ninja boss on wave 50 is precisely a die roll from brilliant to excellent. If it's frozen, you get brilliant. If not, you lose. (Remember that its HP is 2500, so you cannot kill it with meteors.)
Well, I'm going to buy all of the maps on the official site, even though I still think the difficulty is too easy even on insane. I simply like the game.
I just updated my walkthrough with another solution, its unbelieable simple solution that works. Refresh your browser, then try the second solution.