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DeadlyDad's Comments

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Flight

Play Flight

Jan. 29, 2011

Rating: 0

I would have given it 5/5 if it hadn't caused Flash to crash twice.

No Time To Explain

Play No Time To Explain

Jan. 26, 2011

Rating: -4

5/5 for a great premise and *awesome* voiceover... -2 for *extremely* laggy code. Update it after optimizing it with a profiler (like http://jpauclair.net/flashpreloadprofiler/), pm me, and I'll adjust my rating accordingly.

Aurora

Play Aurora

Jan. 24, 2011

Rating: 5

53.13059% loaded. Your geek credentials are assured. =b d=

Sarah's Run (preview)

Play Sarah's Run (preview)

Dec. 30, 2010

Rating: 1

This is the kind of game that makes people say "Maybe I *could* make a game in Unity." Nothing too fancy or flashy; just a clean, slick interface on a fun, uncomplicated game. Bravo. 5/5

The Visitor: Massacre at Camp Happy

Play The Visitor: Massacre at Camp Happy

Dec. 30, 2010

Rating: 2

Most evil action puzzle game EVAR! 18/5

HUM VS ZERG 2

Play HUM VS ZERG 2

Dec. 28, 2010

Rating: 2

The Zeus is insane overkill. While it does *very* little damage to buildings, it's shots simply erase any creature they pass through on their way to the edge of the screen. Combine that with its Shield skill, and it's perfect for keeping the field clear for your heavy hitters to move up and destroy the buildings.

Unity Demo

Play Unity Demo

Dec. 21, 2010

Rating: 2

R.I.P. Flash 'Nuff said?

Inside Job

Play Inside Job

Dec. 21, 2010

Rating: 0

It's great to see Kongregate supporting the Unity engine! Overall, not a bad game, but the lock camera made it hard to see where I was going.

Factory Balls, the Christmas edition

Play Factory Balls, the Christmas edition

Dec. 18, 2010

Rating: 2

Fiendish fun!

Dungeon Developer

Play Dungeon Developer

Dec. 17, 2010

Rating: 1

To take out the dragon fairly easily, fill in every square on level 15. Your guys will spend *far* more time wandering around, getting their HP back than attacking the dragon.

Dungeon Developer

Play Dungeon Developer

Dec. 17, 2010

Rating: 1

I agree with those who are irritated by the *completely* random paths. I've come back after ten minutes to have them *still* wandering around the same small area. Fortunately, the solution is pretty simple: 1. For each character, create a 2D array the size of the cells on a floor. 2. Each time each character enters a cell, increment the value of that cell. 3. Generate a random number (e.g. 1 - 5) for each legal exit from that cell, and add to it the value of the cell in that direction. 4. Choose the lowest value and travel in that direction. Over time, the character will tend to drift in the direction of the cells that it has travelled over the least, while still wandering around.

Ghost Hacker

Play Ghost Hacker

Oct. 27, 2010

Rating: 1

Bravo! One of the best TD games I've come across yet. If you were to take the time and effort to port this to consoles, I think that you would make a bundle.

Screamin Beans

Play Screamin Beans

Oct. 16, 2010

Rating: 32

http://www.simonpanrucker.com/beans.html 'Nuff said? (Promote to keep this handy, please.)

Road of the Dead

Play Road of the Dead

Oct. 13, 2010

Rating: -1

'Outrun of the Dead'. 'Nuff said. 8/5

Run 2 Live

Play Run 2 Live

Sep. 12, 2010

Rating: 1

Potential to be a *great* game, but needs badly to be optimized. Even with my rig, it kept pausing for a second or so at just the wrong places.

Pixel Purge

Play Pixel Purge

Sep. 08, 2010

Rating: 1

Like many other games of this type, the actors are *MUCH* too large for the screen. After a while, there are so many on the screen at once, and you have to move so quickly to avoid them, that there are often times when the narrow field of view means running into enemies that you should have been able to avoid. *PLEASE* make everything at least half the current size. Grid Wars is a perfect example of having plenty of room to manoeuvre.

RoboBlast

Play RoboBlast

Aug. 25, 2010

Rating: 2

Same as many others; 5/5 game, but I can only give it 2/5 because of the extreme lag. Fix it, and I'll give you full score.

The Pinball Adventure

Play The Pinball Adventure

Jul. 26, 2010

Rating: 0

I haven't seen a decent flash pinball game in a while, and this one's retro feel really took me back to the days of Pinball Construction Set on my Apple //c. The physics still needs some work, and it is *far* too easy to keep the ball in play. (Gradually increase the gravity to make it harder.) Before you start on a new one (and you *definitely* should), grab some emulator & ROMs to check out these old classics, to really get a good feel for how they were done: Nintendo: Pinball, Pinball Quest, & Pinbot TurboGrafx-16: Alien Crush & Devil Crush Atari ST/Amiga: Starball Apple ][/C64: Pinball Construction Set

StickMan Zombie Survival: Demo

Play StickMan Zombie Survival: Demo

Jul. 17, 2010

Rating: 0

Pretty cool game. Please make the characters smaller, so that you can have more room to manoeuvre. Also, I leveled up as I died, so when I restarted the game, I immediately went to the level up screen. You should always make sure to re-initialize all appropriate variables when restarting.

Smart Car Drive

Play Smart Car Drive

Jul. 17, 2010

Rating: -1

It's okay, but it's just a repainted version of every other one of its type, set on the same alternate Earth where the gravity is that of the Moon.

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