Excuse, but hard mode feels like a joke. There is just a tedious process of of conquering neutral towns amd expanding towards humans. There is no real challenge until attack their capital city. I am OK with AI infinitely spawning tanks and helicopters, but it's just is ridiculous, that they have unlimited spells. Especially the duplicate one. Game is raw, because of the balance issues and bad pacing
Isn't it kinda weird, that you lose a battle, which is part of tutorial? You just follow strict orders from advisor, you can't make any decisions on your own and it all leads to a FAILURE. I feel like I was fooled.
Dear developer, please remove bounce effect from crates. Crates are supposed to be your best friends: they drop cash, there is an upgrade to find more of them, there are even challenges to unlock new types. But the crates are, in fact, you lethal foes. in front of every barrier thare is a crate, which maes you bounce right into the barrier. This can cause a sick enviromental damage combo, so the crates are more dangerous than robots.
I was laways wondering, why did the soldier from "Mushroom madness" cared about his mushrooms. Turns out they have hallucinogenic properties. Soldier them sold illegally to sergeant Cyber Chaser. One day Sergeant started to see robots everywhere went on killing spree in the city. Soldier was given life sentence for drug trafficking and animal cruelty. Sergeant is still missing.
If you find a particular type of enemy too hard too kill, then check his element resistance in "Keeperpedia" (for reason unknown it is not displayed in-game). You might be using wrong towers all the time. For example: ninjas have 75% res against air, armoured giant - 75% to fire. And, dear developer, have you ever played Protector? Guess what: it displays all enemy waves and their elemental resistances in the begining of the level. Makes sence, right?
Turns, out certain enemies are resistant to a specific element. I've learned it accidentally, by looking into "Keeperpedia". How about showing it, when you click on enemy? While other TD tell us in advance about enemies' strength, in "Keeper" there is no way to learn about it in-game. This is gamebreaking.
Isn't it kinda weird, that ninja is one of the tankiest enemies? We've seen ninjas, rogues, thieves in other TD, but they are all squishy creeps, that can be easily countered by splash damage. But THIS one is a hulk with constantly uses his invisibility to avoid damage. How about changing that?
You've clearly put a lot of effort into this game and I appreciate it. But there are so many flaws in gameplay! Your flanks are ridiculously vulnerable and when enough vikings pile up on top or bottom line - gameover. And fact that you ruin your game by clicking misclicking and losing all your attack power (why not just get 25-50% penalty instead of 100%)... I think you should change that, if you want beeter rating.
"I don't see any use for carrying a human skull around. Now if it could fly and talk I'd name it Morte". That "Planescape Torment" reference. Instant 5/5
I think that the building cost for palace is too damn high. There are other useful buildings in game, but you can't really afford them except for basic ones). You just hoard up production and ultimately fail. I suppose this goal IS achievable, but there is just ONE right way. Which is not good for game with unlinear skill tree.
Seems very luck based to me. My point: encounter with simultaneous air strike and machine charge is a team wipe. There is no efficient way to counter it. This encounter happen twice per game or not happen at all. I got very unlucky had this encounter with a helicopter.
This game really deserves "philosophical" tag, as opposed to many pretensious platformers and indie games. The only problem with it, is that I don't see how dialogue tree branches out. I can only assume, what Jones will say. If I figure out a counterargument, it still takes time to understand, what will trigger it in the game.
Now let's sumn up evil deeds. Tyrant: greedy, selfish, violent, indifferent to problems of common folk. King: dirty bargain with water; abused dragon's trust to kill him, while negotiations were possible. General: hypocrisy, cowardice, treachery; never questioned king's decisions, but chose to break oath and plot against him. Alabaster is same as general plus: never used her magical abilities to resolve any of kingdom's problems; used sorcery exclusively to conjure monstrosities; turned deceased war heroes into an undead creature, thus making them expirience death once more, which is easily the most abominable act in this story... King didn't even make it into "top 3 bastards".