That golf thing is good idea, but poorly executed. Your character puhches snail in random angle with random velocity, which makes the minigame too frustrating.
Controls in challenge 2 are horrible. It would be much more convenient to use 1 for white shield and 2 for red shield, instead of leftmousebutton to swap shields.
It would be nice, if one could upgrade the basic weapon. Shitty item drops (lfor example 3 melee, cash, tequila) can ruin your game, because you can't do much with machete/baton on later stages.
Even though you can replay the level, your used consumables are gone and your perished teammates are still dead... What's the point dude? If I have already lost this level with 5 gunmen and traps, why should I even try to replay it without comrades and explosives. It's like:"Hey batman, Bane has broken your spine, but you can have your revenge on him right now! Your spine will be still broken though..."
Oh, what an exploitable bug I have foud. When you are about to hit shadow train, press P, then unpause game and ta-da! You get no solar light penalty from touching it.
In the near nearest future the majority of human population was infected with a deadly virus. It turned people into mindless zombies, whose only desire was to wander in wastelands and and built castles out of crates, wooden planks and occasional explosive barrels.
There is something wrong with those epic secret recipes. While they are nearly impossible to obtain, they give you almost nothing in return (1% to dodge/crit/combo). You should make the "secret recipe" event more frequent.
It's not fair, you know. I've chosen sniper as my primary class, and was rather sucessful until mission 13-14. It's somewhat impossible to beat this levels with such a squishy character. So I had to pick commando and start all over again...
Usefulness of epic polearm weapons is somewhat questionable, since they use twice as much parts (which are also contested between axes, maces and slightly by swords and bows), while not giving twice as much in return.
Tips for perfect rating:1)Always get ogre's treasure chest with 1 squad and 1 spell in under 30 sec 2)Use obtained money to build 2 farms and 2 squads 3)Prioritise mage towers over everything else, since they are easy to capture, give you mana regen, and opponent won't use ulti on you 4)If there are 2 opponents, then never attack contested cities 5) Extra ogre chest are always welcome 6) Don't repair towns and strongholds, unless you have 4-5 squads. Just use rhe free spots for buildings
Got all perfect on 24 maps. The crimson horde's mission 6 was rather tricky even with 18 edicts, since they rely on cavalry too much and their troops are squishy. Other than that, missions are pretty easy, especially for Westaria.
For those complaining about the game forcing you to do levels in 5:30 : it's okay. It's just a flash game and AI is cheesy. Turtling against him is like taking a candy from a retarded blind child. If you have problems rushing, then you are just bad at strategy games.
The graphics are astonishing, but I expected to see some tactics, since you call it a "wargame". In it's current state the game plays like:"place your soldiers in the deploying zone, press start and enjoy watching you soldiers slughtering the baddies in awesome oldschool isometric enviroment".
Skill trees for all 3 classes seem to be plagued by useless AoE and "nukes", which deal less damage then your basic attack, and cheesy DoTs, which have low chance of being applied to elite and 0% against bosses. Buffs and debuffs, on the other hand, are your bread and butter. I think, that skill trees require major changes, since in it's current state it leaves with just a handful of useful skills. And this is rather boring and dulls your game experience
Please, remove collision from booster gates. This is just frustrating when an objects, which is basicaly benevolent in nature, can ruin your entire flight.
A question to developer: why have you even introduced a tank in the skill tree, when opponents can agro and attack any of your heroes? Doesn't it make him useless, compares to DPS and healers?