Love it! I wish there were more sandbox style games like this on kongregate! Maybe a sequel could be a space flight mining game where you mine asteroids like a simplified eve or EnB. That would rock!
great game/series. The only downside is a serious lack of progression from game to game. I feel like I'm reading a 300 page book where each game is about a sentence worth of plot line, and I really don't know much more about the story than I did before part 2. ie, perhaps a bit more character development and less mystery.
@13lackscaro2 - Seriously, do your research... This game has a publish date of August 2010, while Fallout 3 came out in October 2008. Then if you really want to play the "who came out first" game you can go further back to Fallout 1, which came out in 1997, eons before this game. I like this series, but I do have to agree that you really should have strayed from the Fallout references like "rad meat", "caps", and what resembles power armor. It hurt the game rather than helped.
very creative game... could use with a more descriptive name though, like tumblers, lockpick, padlock, or something to that effect. Come to think of it, I like the name tumblers the best. It fits the game well.
Well done. Very creative artwork, and a tiered environment that simulates depth very well. I liked the fact that sometimes you only saw items when you moved around a bit to get the right angle, although during the water level that feature became frustrating. The artwork and animations were well done. My only complaint there is that the storytelling seems to diminish toward the middle of the game, resorting to jumping from one mission to the next. A few more animations in the middle would fill that out.
buggy.... why do I keep having to buy spectators whenever I fight bosses? makes you actually lose money to get them back when fighting bosses. Also, when fighting kletus, the game remembers any rotation you do while you are attached to the line, even though you can't see it. So when you kill him, your character will often crash if you have been rotating too much (as in, doing tricks). Keep that in mind when you are staying attached for a long time trying to do a bunch of tricks to get alot of points... you will likely lose it all.
I was enjoying it until I got to the balloon level, and had to deal with the crappy controls, long level, annoying enemies like lakitu that spits out spiny eggs with no chance for you to get close enough to hit him. I actually grew up during the NES time period, and NES had alot more than just those annoying side scrollers, so why did you pick so many of them to put in? Not to mention, that balloon one and urban champion were pretty obscure. (read: not at all popular or well known back when they came out)
example of my previous comment. Under the heading "How does the blocking work?" you really don't answer the question, you just say "DNS blocking" without any explanation of what that is. You could explain what DNS is and how important it is for it not to be blocked.
I'm probably not the best to ask, as googling will usually have a better answer than what I have to say, but I can attempt to provide an answer if that's what you want. DNS stands for "domain name system", and is what translates the domain name that we understand (for example, www.kongregate.com), to an IP address, which computers understand (75.155.140.121). The blocking proposed would prevent you from finding and connecting to the "offending" websites via domain name, though it wouldn't prevent you from connecting to the IP address, which is one of the reasons it would be ineffective in stopping piracy (which is pretty important for a bill named the "Stop Online Piracy Act"). I could get into more detail, but I don't want this to turn into a huge wall of text, and, as always, I suggest you all do some research on your own. Thank you for the question, though, and I'll attempt to explain things better in the future.
I definitely agree that SOPA and PIPA need to be stopped, but how about you contain some actual information and data regarding these two bills instead of a bunch of speculation about what the potential results could be. After reading your material, I didn't come away any more knowledgeable about the subject than before I read it. Awareness is one thing, but it's equally important to be informative.
as for gameplay, there are some flaws. 1. it's frustrating that the "out of bounds" line moves up so quick. If I do a full loop at max length, pretty much everything I wanted to pop at the bottom is erased. You should keep balloons twice the max rope length, that way you have balloons to pop when swinging in a full circle around a balloon. 2. The change to "pinball" effect when you go through them after being fired from the cannon is jarring. I'd rather pop through balloons rather than bounce off them over and over. Too many times I try and move upwards, only to bounce downward off a balloon and lose instead. takes any skill out of the game. Maybe pop all balloons you move up through, but bounce off the tops?
A platform game that pretty much starts with the difficulty of the last levels of castlevania games with no "easier" levels for you to get used to the controls? It was too hard on a console controller, keyboard is even worse. Sorry, not my thing I guess.
It's fun, but there's way too many mobile/flash games in the list. Most of those games get played once then forgotten, so remembering the names of all of them is futile. Like the rooftop jumping iphone game? wtf I have no clue.
Great start, but like others said, and perhaps in different words, each time you start, your starting over with the same exact chances each time. Most RPG's have progression, and this game has none from play-to-play. You don't get stronger, nor any benefits from the times you played through before. Levels are pointless, as it just increases a score multiplier, which in turn just gives you more xp to level and nothing else. It's a pointless cycle of a stat (level) that does nothing.
Yeah...wanted to try something new. Glad you received it well. Yeah..water level...