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Delerium's Comments

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Lab of the Dead

Play Lab of the Dead

Nov. 11, 2011

Rating: 0

Great game, but the whole idea of conditioning usually involves reinforcement, which seems completely absent from this game. When the zombie does what you want, your character just says "fascinating" instead of "Good job" or some other reward. Minor complaint, but I'm sitting there left with the feeling of, "how in the world would anyone learn anything from this long process of random stimuli with no reinforcement either way". Still, interesting game, and an original concept.

Lost in Space! --The Flash Game--

Play Lost in Space! --The Flash Game--

Nov. 05, 2011

Rating: 6

1 star for making one of the most common "go to next level" buttons, the "enter" key, visit your sponsor. I assume it was intentional to try and get extra sponsor visits, but it's awfully shady, not to mention annoying. Who else agrees?

Developer response from paala

MoneySeize uses the same key for more games and nobody complained! That's why good games like this never manage to enter the hot new games section! Some people like you underrate games for stupid reasons! S is a key used in game. It's easier to use s to advance than to press enter!

Glissaria

Play Glissaria

Sep. 13, 2011

Rating: 1

absolutely love it. only complaint is that I've completed the campaign and finished all the achievements, so it's over.

Adventure of fish Gobby

Play Adventure of fish Gobby

Aug. 15, 2011

Rating: 12

turning needs to go from the tail, not the center. I'm a fish, not a bus.

Papa's Freezeria

Play Papa's Freezeria

Aug. 05, 2011

Rating: -1

Same game, re-skinned.... Get real.

Soul Tax

Play Soul Tax

Aug. 05, 2011

Rating: -1

gave up after the psychic robot level. The timer kills any sort of "strategy" possible on that level.

Elements of Arkandia

Play Elements of Arkandia

Jun. 08, 2011

Rating: -1

intro background music reminds me of Jonathan Coulton - still alive, which some may recognize by the ending credit music of portal. Anyone else notice this?

Make It Epic

Play Make It Epic

Jun. 01, 2011

Rating: 2

It has potential. Good first project, and cool that you got to do this as a school project.

Zombus

Play Zombus

Jun. 01, 2011

Rating: 7

It's an ok game that would have been better without so many blatant advertisements spread throughout the game. It's like avoiding land mines just to navigate the interface without unintentionally clicking on pop-up advert links. When advertising is annoying and invasive, it becomes ineffective. Basic marketing should teach you that.

Cell Escape

Play Cell Escape

May. 30, 2011

Rating: 0

actually the penalty of touching a bigger blob is worse than starting over. At least when you start over, only a couple blobs are bigger than you rather than half the board. Plus, this game just seems a cheap knockoff of the cell stage of spore, or that world eater flash game somewhere else on here.

Cell Escape

Play Cell Escape

May. 30, 2011

Rating: 5

the penalty for touching a bigger blob even slightly is way too severe. one touch and your practically sucked down to the starting size. How is that different than just forcing us to start over?

Castaway 2

Play Castaway 2

May. 26, 2011

Rating: 8

Waaaaaay too buggy. character randomly gets stuck running in a particular direction. randomly locks up movement. would be fun if I didn't keep getting hit because the controls stop responding.

Robotic Emergence 2

Play Robotic Emergence 2

Apr. 25, 2011

Rating: 5

Such potential, but falls flat on it's face. First level was way too hard, then I breezed through every level after that. Endurance mode (last level) computer cheats big time in that it doesn't seem to follow the same resource income/upgrade cost amounts that the player has. Meaning, it gets enough resources to upgrade about twice as fast as you possibly ever could.

Space is Key

Play Space is Key

Mar. 31, 2011

Rating: -5

Since when are Atari games considered "quality" these days? Not even fun. Just annoying.

Front Runner

Play Front Runner

Mar. 30, 2011

Rating: 1

I feel like the ship is attached to my cursor by a rubber band. Lots of bouncing around when moving or stopping and a large dead space around the cursor. Higher ship speed upgrades mean even more spastic rubber band movement when you move around or stop suddenly. And I paid how much for that upgrade? How is that a good thing? I prefer my shooters to be precise, otherwise the ability to dodge bullets well becomes futile. If dodging is futile, what's the point of a shooter? No skill involved.

Front Runner

Play Front Runner

Mar. 30, 2011

Rating: 4

The ship definitely does not stay precisely under the cursor. It almost feels like I'm moving around on grid squares. This ends up killing you when you have to dodge bullets. Increase the accuracy of the mouse/ship movement, otherwise it kinda fails as a shooter.

Flight

Play Flight

Feb. 03, 2011

Rating: 0

the creator perhaps should learn what a "stall" is, because his interpretation of a stall is horrible.

Musical Aether - mobile edition

Play Musical Aether - mobile edition

Jan. 31, 2011

Rating: 0

love it. could be more responsive thougg

Forest Encounter 2 Mobile

Play Forest Encounter 2 Mobile

Jan. 23, 2011

Rating: 0

functions but sloppy and boring.

Prism- Light the Way Mobile

Play Prism- Light the Way Mobile

Jan. 23, 2011

Rating: 0

galaxy s. runs too slow to play

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