Great game, but the whole idea of conditioning usually involves reinforcement, which seems completely absent from this game. When the zombie does what you want, your character just says "fascinating" instead of "Good job" or some other reward. Minor complaint, but I'm sitting there left with the feeling of, "how in the world would anyone learn anything from this long process of random stimuli with no reinforcement either way". Still, interesting game, and an original concept.
1 star for making one of the most common "go to next level" buttons, the "enter" key, visit your sponsor. I assume it was intentional to try and get extra sponsor visits, but it's awfully shady, not to mention annoying. Who else agrees?
MoneySeize uses the same key for more games and nobody complained!
That's why good games like this never manage to enter the hot new games section! Some people like you underrate games for stupid reasons! S is a key used in game. It's easier to use s to advance than to press enter!
intro background music reminds me of Jonathan Coulton - still alive, which some may recognize by the ending credit music of portal. Anyone else notice this?
It's an ok game that would have been better without so many blatant advertisements spread throughout the game. It's like avoiding land mines just to navigate the interface without unintentionally clicking on pop-up advert links. When advertising is annoying and invasive, it becomes ineffective. Basic marketing should teach you that.
actually the penalty of touching a bigger blob is worse than starting over. At least when you start over, only a couple blobs are bigger than you rather than half the board. Plus, this game just seems a cheap knockoff of the cell stage of spore, or that world eater flash game somewhere else on here.
the penalty for touching a bigger blob even slightly is way too severe. one touch and your practically sucked down to the starting size. How is that different than just forcing us to start over?
Waaaaaay too buggy. character randomly gets stuck running in a particular direction. randomly locks up movement. would be fun if I didn't keep getting hit because the controls stop responding.
Such potential, but falls flat on it's face. First level was way too hard, then I breezed through every level after that. Endurance mode (last level) computer cheats big time in that it doesn't seem to follow the same resource income/upgrade cost amounts that the player has. Meaning, it gets enough resources to upgrade about twice as fast as you possibly ever could.
I feel like the ship is attached to my cursor by a rubber band. Lots of bouncing around when moving or stopping and a large dead space around the cursor. Higher ship speed upgrades mean even more spastic rubber band movement when you move around or stop suddenly. And I paid how much for that upgrade? How is that a good thing? I prefer my shooters to be precise, otherwise the ability to dodge bullets well becomes futile. If dodging is futile, what's the point of a shooter? No skill involved.
The ship definitely does not stay precisely under the cursor. It almost feels like I'm moving around on grid squares. This ends up killing you when you have to dodge bullets. Increase the accuracy of the mouse/ship movement, otherwise it kinda fails as a shooter.
MoneySeize uses the same key for more games and nobody complained! That's why good games like this never manage to enter the hot new games section! Some people like you underrate games for stupid reasons! S is a key used in game. It's easier to use s to advance than to press enter!