This game format is played out. Not to mention this is a pretty boring implementation of a format that was boring to begin with. Just not memorable. Try it once, then move on and forget it exists.
Would be nice if meat stacked in bigger groups than 20, that way you could buy a few sets and they would only take up one slot. (perhaps the same limit of 255 as other stackable items.)
how about a feature to reserve inventory slots for specific item types? Like click on an empty slot and designate it to be reserved for linen cloth, or copper ore, or possibly even a wand or tome with superior rarity. That way when your idle, your actually searching for and gathering what you want instead of just random stuff to sell off.
ok, one thing makes no sense... spike strips mysteriously moving in front of my car as I approach them?!? WTF? they are on the side of the road, then jump in front of my car. Did they grow legs? Did they hear my horn and decide to chase me? Makes no sense.
Faster rotation does NOT equal better control. Especially when you are using arrow keys. How about instead of rotating faster, you make it so the upgrades reduce the amount the ship rotates when hitting an object. It becomes almost impossible to stay afloat when skimming across the water and every object you hit knocks you 45 degrees in a random direction AND you have very touchy twitchy controls.
Good game but way too easy. No clue what it was like before, but I just breezed through all three difficulties and got every trophy without any trouble.
One feature I'd like to see is disbanding units. Sometimes it would be useful to disband a unit from a spot (perhaps get half the resources back) to place a different type of unit there. Alot of times I place a unit in a spot strictly to harvest, and it would help to be able to remove that unit once there is nothing left in range to harvest.
a few buggy areas...
1. summoned ships take a few seconds before they fire at new enemies, plus their targeting distance is so short that it makes AI 3 and 4 pointless.
2. as Innominate said, summoning menu shouldn't restart eating timers, just pause it.
3. level 9 (max) summon skill levels provide no benefit over level 8, so I feel like I wasted skill points on them. Why are they there?
4. Shell and Homing have the same descriptions in the summon menu.
5. Homing missiles are misleading. They're more like a short proximity homing missile, but only towards the ship it was fired on. Add to that they don't do much damage, nor provide much increase in life or mana, and this is easily the worst summon. For a rank 4 summon, it should be better, like true homing.
why is it that when your character eats something while in the yellow health bar, it goes DOWN to max purple? Why should you LOSE health for eating something that GIVES health?
My highest was 81 but I average around 75.
1. Place two archers on the turrets.
2. 3 oil in the top right tower, delete archers.
3. Upgrade oils until they get to around level 8
4. 3 oil in the top left tower. level those.
5. oil in the next two tiers down in both towers. level all to 10, top ones first.
6. Bottom two rows, take your pick of the 3 mage types.
It's ok if a few enemies get through at the start, because your building up levels on your top height towers. If you don't do that, you die early. The reason for oil: Good power for build/upgrade price, it hits in a line straight down which compensates some for bad AI targeting, at higher oil levels they start getting good range. Above level 70, you will rarely kill anything no matter what you have. Difficulty spikes there. It needs to be a more gradual incline. Targeting AI is also bad. Needs to either have direct click targeting or by AI filters (strongest, weakest, first, last)
also, is there a point to the cannon tower? Unless I'm not understanding something correctly, the magic tower has the same stats, plus it does extra damage to magic creatures. It costs the same too. Is there an advantage to the cannon tower at all?
my suggestion is to update the main menu to look more in line with the graphics of the game. The main menu looks too boxy, whereas inside the game you have that "paper with torn edges" theme going on. The game looks better than your menu. you have to do stuff to draw people to actually play.
You end up putting the spark plugs into the engine from INSIDE the van? Talk about stretching reality for a plot device. I think logic was snapped in half on that one.
fail. I can understand removing randomized results from search between saves, but at least randomize it between fights... right now as it is, if you get a really unlucky list of searches, your stuck with them no matter what until the end of the game. You get the same searches no matter how many battles go by. Search wouldn't have been abused if it actually worked right, but at full Quick Eyed, you still get so many crappy results (1 popularity? wtf) that it's not even worth using without some randomness. As of this update, search is now a useless option. Great job.