For those having trouble with the double jump: remember, you need one of those wings items each time. No wings left? No double jump (until you get more).
@bryanjdanner Lucky you! I've a custom pc that can easily handle stuff that should be much more demanding than this - and, in fact, the CPUs were practically running this in their sleep. Still began lagging very quickly.
Whatever the problem with this is, it's not a simple matter of computer power.
My previous comment was made before discovering how random this game actually is. Not sure how that changes matters (especially as I've only done the first few levels), but the fact remains that, without a reset upgrades button, there can potentially be a large difference in difficulty depending on how good or bad the player's upgrade choices were, and restarting the whole game remains the only way to reset them.
Inability to reset upgrades means either the developer has to try to balance each level for any combination of upgrades (or just make it easy so they don't matter), or risk the player picking the wrong upgrades, finding a mission impossible as a result of the mistake and being left with no choice but to restart or quit. If resetting upgrades can make a level too easy, it WILL be too easy for anyone lucky or prescient enough to have picked the right upgrades.
After (barely) finishing with minimum speed, I maxed it and tried again, winning with almost 2.5 more stamina bars (without playing as well, either), so it does help - I seemed to cover more ground for the same amount of stamina - but it's probably still best left for last.
Yes, knockdown's a pain, but at least stability protects a bit - buy it and just hold space when something tries to jump on you.
As to the question about being attacked at 0% threat: threat's a measure of enemies inside the quarter, and they're attacking from outside. By the way, threat also reduces mine productivity - hover your mouse over the little mine cart icon to see the details.
I'm wondering how this got 3.7 (out of 25,656 ratings at time of typing) - while there may be worse games on Kongregate, I can at least understand how most would appeal to someone. This, however, seems to have something for everyone to hate.
I don't want to rely on luck but, without keyboard controls, I'm often reduced to working on one or two lights, leaving the rest open and hoping for the best. Kudos to the people who can handle the mouse well enough to play this the way it's intended.
Not extensively tested, but... FUBAR mode only started crashing for me when I had a mounted weapon. Emptied it and that stopped happening (admittedly, only played it twice since then, but I got the badge so not planning to test more right now).
Still got those input issues from time to time, admittedly (to deal with this, alt-tab to force a pause that doesn't depend on the game noticing you oressed p, and reload the game (or maybe your browser or even computer - not tested much) if it happens too much, in order to clear the accumulating issues.
A pain in private browsing mode, admittedly.
I actually had to play with the sound off to get more than the easy badge. I think this's because I've a medical condition known as "having no soul". Or possibly because I'm tired and the music was lulling me to sleep; either one.
Thank you for making the adventure maps available from the start - very helpful for those of us with browser setups that won't keep saves and not enough time to do both beginner and adventure maps in one go.
I just can't get over the fact that you sabotaged an otherwise enjoyable game with this control system when a simple "click target to make the selected buzz-bots move/attack" approach - as RTS games had been using for well over a DECADE before this was made - would've worked so much better. I can't count the number of times I misclicked and gave orders when trying to select buzz-bots or vice versa.
If you're new to the game, you might want to start in defense mode instead of classic - gives you more time to get the hang of the game.
As to the "can't see the play button" problem - try changing the zoom in your browser.
I disagree with the time limit, too, but if you're only after the badge, don't worry about it. Even without hurrying, you'll probably get the medium by level 18. In fact, if you're going after the hard badge, you only need to beat an average of 555 seconds... doubt that'd be a problem for anyone who can handle the levels.