A button that mutes the "plings" when scrolling over buttons would be nice, the minions voices are amusing enough to stay, but that constant pling is really farking me off -.-
Would be nice if I could restart my solid self without having to restart shadows, if I goof and fall into a lower level by accident I have to restart the whole level, a suicide button would therefore be nice o_o.
Can only give this a 25, ive played better games with similar controls, whilst they work well enough its still pretty limited and theres not really anything that sets it out from the rowd (screen flipping isnt THAT unique tbh). Its also pretty damn short, took about...15 minutes or so to complete. #apart from that its not horrible, its just nothing whoop worthy o_O.
Right well the bad points are: Its not amazingly unique in any way, it even makes a refernece to this in the Easter Egg. "Mute" doesnt, it stops the main music and just plays a weird few second lounge music loop quieter,which can also be heard with the main music overlapping.
Also Abigayle is correc tin that the game crashes ALOT in chrome, either killing the flash player or just freezing the browser for a few minutes,very similar to throwing it backwards (she wont, read this because shes a git but nonetheless it doesnt deserve the minuses).
Also I seemed to get much further distances just throwing it straight, but more money by throwing it into the sky.
Anyway its not a terrible game, its just nothing great. Also the star badge is fragged o_O.
Oh, one more suggestion, have the ability to hold left click down and draw where you want a certain type of room to be, so if you have normal room selected and hold it down and move right it will continue to build them till you stop, same with elevators o_o.
And finally. "Theres not enough elevators X 700" then "I had to wait a while at reception" *builds one on the top floor*, good luck getting there with this apparent mass lack of elevators -.-.
What you could add for a sequel if you do one: more staff types, with some "elites" costing more but doing more; let me click off the damn page ; less harsh voting for things, ill get around to adding a gym, just give me time ; stairs (or a freaking cannon -.-);"renovation", if I click too far to the right then it builds a room where i dont want it, meaning if i want to move it I pay twice, were i able to "move the contents" of a room to an unused space for half the price thatd be much better.
Right the posititves, started off amusing enough, mute before startup was a very nice addition and annoyingly lacking in the majority of games, graphix wernt horrible.
The bad: Hipster Guests, "1/6, theres no *insert ridiculous demand here(ie Pool)* *looses a crapload of money and cant AFFORD pool, takes out loan, gets pool* "1/6, theres no Arcade"
use the damn pool -.-.
On a related note loans pay back too slow, if i get a windfall i want to pay it off there and then not over time.
Clicking off the page autopauses, now whilst it is medium management ill decide if i want to pause or not, not you, I wanted another window open to read somethings, but you decided screw you.
Silly, and pointless but mildly amuing. Tis a bit like a shorter CoinBlock destroyer >_>.
Also the highscore is bugged as is the "go to highscores" button. Fix this.
Theres mute for everything but the annoying *PINK* for clicking on buttons -.-? oh and the sound for scrolling over buttons? Oh also a Tutorial would have been nice o_O.
hmm...its not a horrible game, its just nothing amazing =/, were you to expand on it and add more physics and a speedup option itd be...slightly above mediocre.
3/5 as its nothing great.
Surely its a different visitor, else he looses all his powers over time o_O.
Anyway not a bad game, just not amazingly more different than other C+P games of the same genre and some of the combos/areas to click on were a bit irksome to find. Oh, also it was fairly short.
Therego it gets 3/5, cant give it anymore than that im afraid, theres just no edge to it over similar games =/. Shame as the first one was amusingly gory.
V
Then again I did only get 1001 so this clearly isnt the best method, BUT it work ;P.Should add I would not have done were it not for badges, as I said earlier its not a BAD game, its just nothing great.
Also the names either meant to be a pun on "Learn to fly" or your suggesting theres an infinite amount of sisters all going one at a time for a chopper, using their dead sisters mode of transport for themselves o_O.
Eventually got the Hard Badge, more irksome than Hard. So because everyone else has bee giving "well this is how I did it". What I recommend is everything at max with petrol at second highest. Dont hold left all the time, just before your about to hit a rock, ad dont go for air, try to stay close to the ground. By doing this you should more or less reach 780 on your first run.
After this you should get gun at 1 and jet at 1, which should leave enough to get gun near max. By doing this and boosting for a brief second after hitting the sorta... mini wave near the end hills ad going up the tops of the hills you should keep the speed, use the remaining when you level out. This should get you to just before the boxes.
Fially get gun up to one or two off max and put the rest into fan, do the same but hold left just before boosting at the boxes, should lift you off the ground and cause you to fall forward on them, which gives a few extra feet.
Pulled off one PDA bounce, boosted off a cliff, nosedived and bounced back up ontop of the cliff :O.
Anyway not a terrible game, but very...bland, nothing that sets it apart from other games =/.
Anyway striks and combos and whatnot didnt seem to work well, sometimes they activated most of the time they did not.
3/5 as theres nothing superb or craptastic about it.
Actually Ive changed my mind, theres not that many "Skillshots" so comparing it to Bulletstorm is unfair. Anyway itd be nice if enemies dropped health occassionally.
Enemies can shoot through floors and sa beast things dont damage themselfs by splamming into walls or other enmies by charging right through them =/.
Apart from that it seems to be trying to be a flash mashup of Killzone3 and Bulletstorm o_O? Whatwith the "skillshot" bonuses (happens rarely but if you look at the score it makes some differences like "slam") and the jetpack looks REALLY similar to the ones in Killzone :O.
Actually on tha tpoint being able to rip them off and use them would have been nice =/. Its also odd that for you the SMG is slightly bigger than the pistol, but for the enemies its a freaking cannon.
Apart from that fairly promising.
Around 80% sure by using shiney to upgrade things instantly works irrigardless of having the requirements (as a "Buy this overpriced crap and be better than player X!!!") therego having map room level 1 and starter shiney of 1000 means it is infact possible.
Highly amusing that even though this dev clearly doesnt care about the players and the game itself is a shoddy mess you say something stating it sucks and get a flood of -1's.