its a bit too repetetive for my liking. Shame because it could be great, except for the fact that i have to traipse all around the map to replace missing army members, which steals the enjoyment from it
Its a good game, but to be honest, i'm bored now. been playing for a bit and finally realised that unless I spend money on credits, im not going to afford the other cues or get to the upper echelons of the game. it sort of defeats the purpose of a free to play game and takes away a lot of enjoyment. lost interest
you know what, im out. i stuck with this game hoping that the improvements in matchmaking would fix some of the issues, but no... the devs seem to want us all to spend money on their product without giving us something back that makes our investment worthwhile.
Hi Digi, thanks for playing and trying us out. We really would like to hear more from you on this, we love player feedback. We have a lot of features always going in (we just released V2.8 today!).
Without trying to sound like im complaining too much, Id like to take issue with your previous advice to use strategy to defeat sector bosses and that a captain with EMP ability would be helpful seems a bit helpless. To achieve that, I would need re-rolls on any crew card I get, which costs 125 credits. On average, im making 30-40 credits a day. 3 days of grinding would give me enough to do that once, but theres no guarantee that I will get the necessary skill on a card. Im assuming that the selection of cards is weighted snce they are mostly the same.
Meanwhile, my fleet of level 30 ships keeps being drawn against 8 ship fleets of level 80 Legendary and Epic ships with level 45+ escorts and much higher weapon levels than I can ever hope to achieve under the current reward system. How exactly will this be more balanced in future revisions?
OK, im pretty much finished playing this. sector 69 and I cant defeat the 2 legendary missile launching ships with my 7 ship fleet of all epic and legendary ships levelled up to +Lvl30s. this game is SO unbalenced its ridiculous and its stolen all the fun out of the achievements I had up to now. after 3 days of grinding to upgrade stuff, im still no closer to defeating that fleet and I cant earn enough crafting materials to do anything effective. disappointed in this game. it simply doesnt have any longivity
Hi Digi,
Some of the sectors do need some strategy, including this one. You might need to take a look at your captain ability too.. EMP is a good one for these kinds of battles.
Good game! lots of different skill levels to play against. great as a casual game as well. not sure if I would spend money on it, but stranger things have happened
i dont think this has much long term appeal because of the terrible aiming mechanics. played until it got too hard and didnt feel that its worth continuing when all I am doing is pressing the mouse button over and over.
ok, so im stuck at Sector 57 unable to level up any longer without days of grinding. shame as I quite enjoy the game, but its just too unbalanced to invest time into.
Base Raids are too easy at this level, but even they dont yield usuable crafting items.
Fleet raids have reached a point that I cant even take down the capital ships.... their escorts perhaps, but their damage output is way too high. The severe lack of immortals available to players without buying packs is annoying as well, and even when you do buy a pack, theres no guarantee you'll get something usuable.
Upgrading the command center doesnt make me stronger, so the upgrade is a bit useless.
A Rare XP card is hardly usuable once you get established.
Its a fun idea, but needs work on balancing the currency system and crafting system
We have adjusted the match making system for fleet raids, they should be more inline with the strength of your fleet.
Balancing base raids is a priority.
This is a really good game, and its holding my interest but I have noticed that Im reaching a point now where the game is extremely slow to progress. the ability to upgrade the base modules and defensive modules is severely limited unless you spend real world money buying game currency, which is something that I dont really feel is warranted so early on in my game history. Id like to see some more micro management tasks that I can do to progress without having to go down the PvP route. I get it that this is basically a PvP game, but the balence between pvp and pvm seems out of whack to me
so whats the latest news? I think we are all waiting for the update to get around the max.capacity souls issue. I can progress any further until you get it up (ooer)
this game is just terrible. the music is annoying, the controls are abysmal and the weapons are useless. the ugrades are terrible as well. Im glad I only played this to get a badge. Theres way better shoot em ups out there.
To help solve lag isues check out this thread, http://www.kongregate.com/forums/2609-sas-zombie-assault-4/topics/425787-guide-dev-solutions-to-reducing-lag-in-sas4
Hi Digi, thanks for playing and trying us out. We really would like to hear more from you on this, we love player feedback. We have a lot of features always going in (we just released V2.8 today!).