Long, tedious, boring, and anticlimactic. Something this long and boring should at least teach you some biology, so that it doesn't feel like a complete waste of time :/
I feel like this is something developers shouldn't have to be reminded of anymore: Most computers come with this thing called a keyboard. The keyboard allows these awesome things called "hotkeys" which every game worth it's mettle has no problem integrating.
Hotkeys are essential. They are necessary. They are a STANDARD input for gaming. Please bring your awesome game into the 20th century. 3/5
Nobody likes to "guess and check", we like to feel like our decisions actually influence whether or not you win a game. Unfortunately, the later levels just turn into a menagerie of blundered attempts and waiting for a miracle to happen. 1/5
The longer I play this the more issues it seems to have. I had to go back to a map that I had already dug to "re-dig up" artifacts. I don't see excalibur anywhere even though I already found it, and my dragonscale armor isn't available either! Too glitchy... :/ it was fun while it lasted
I still don't like that the angle and control of blocks causes you to move a block all over the place before you get it in the spot you want. Just makes it physically difficult to get a low number of moves all because of a camera angle choice.
Usually I'm pretty blunt but generally matter-of-fact and polite with these comments, but dude you need to finish this game, and take out all the little problems that make it hard to play. You should be ashamed to call yourself a developer right now. 1/5
I really like the engine and leveling system! Very simple and genius! But the gameplay is slow, and an easier way of having your characters execute orders (simultaneously maybe?) would be AWESOME.