Fun little time waster. Got a giggle out of the badge names. Never did study art seriously, but have been to many art museums. Brought back a few memories and really strained my trivia knowledge. 4/5.
26/30 as well, BTW. If you know artists, you can pretty much tell who painted what.
Still a fun concept, and WAYYY better than the flood of idle games invading gaming sites. If a game plays itself, what's the point?
Minus points for obvious reasons - a new paint job doesn't mean a new vehicle. but bonus points for climbing above the idle crowd and bringing back something that is actually INTERACTIVE.
I'm not going to rate it, as you said it was a test.
As a test concept goes, you succeeded. Coin pushers have been around a long time, but this is the first time I've seen a two-tier one. I didn't see any obvious flaws in the physics.
As coin pusher games go, it's okay. If you're planning on developing this as an actual game, I would recommend making the lower surface lower and wider. Half the challenge in the old coin games was figuring out how to beat the "bell curve." Still, it's nicely done and it isn't an idle game.
Okay, this is what the first one should have been. Much smoother, less glitches, and challenging game play. I've never been a big fan of time-management games, but this one is really good. 4/5
JAMFIG. Although I give 3/5 for successfully combining a match-3 with a useless idle game. Points for ingenuity, but the end result is still dull as dishwater. Check in once a day, click a few buttons, check out. As far as games go, it's a pretty good sim of the life of a retail clerk.
A perfect example of a good idea ruined by execution. First, the leveling system doesn't do anything. I'm at level 21, facing level 5 foes and not progressing. Grossly imbalanced. Cost for leveling up is way out of proportion. See previous complaint. Crafting does nothing. See previous complaint. Wizard guild does what it says, but damage is ridiculously low for what you get. See previous complaint. Tavern refresh with cups gets you four-star heroes - that die in 10 seconds. See previous complaint.
2/5 - should be an idle game
What bobbster said - unbalanced. Reminds me of a VERY old game called Aladdin's Cave, or something like that. Fix the lopsided effects and you'll have a very good game here.
Seems to be a recurring theme:
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I'm not a big room escape fan, but this one was really pretty good. The puzzles were logical (inasmuch it's a point-n-click)and mostly made sense. I was stuck on the OXYGEN hint, until I found the OTHER hint on the bulletin board. After that, it fell into place nicely. 4/5.
One of the best point-n-click developers out there. This game lives up to their high standards. The puzzles are pretty much clean and straight forward. Pixel hunting is minimal and the hints make sense. Really want to see a part two (or more) to this one.
Oh, and a glaring physics fail. Ramjets require relative airspeed to function. To increase relative wind speed, turn into the direction the winds are coming FROM. Flying with the wind increases relative GROUND speed. Aside from that, 4/5.
Okay, I'm not sure what you did, but now I get a different error:
An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
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Firefox v 43.0.1
The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings