If all of the achievements are disabled when cheating, PLEASE say this on each badge, not just one. Since I only saw it on one, I assumed I could get the badge of the day faster with cheats. 50 kills later, 0 registered kills.
Sorry didn't read your comment fully. I don't know what's causing your pause button to not appear. Try refreshing, it's a javascript based game, so sometimes javascript elements don't load.
You might not be able to see the speed up button because it only appears when you have "bonus ticks". This is not a bug. You get "bonus ticks" by spending time with the game off. In my experience however, I tend to make more money by leaving my computer on overnight.
Very fun game. Beat it in about 20 minutes. Level 14 was the hardest. All the levels before and after are easy (including the last one. This was still a fun game with cool blob physics and a neat concept.
@jacob713 I believe that the production bonus per report means that you get that many research points for every lab report provided to the research center. You can get metal reports from labs by putting metals into the labs.
@bulletmonkeyxp Yes you are missing some of the story. This is the free version of a full game. This was released after the original Creeper World 2. The regular Creeper World 2 has the rest of the story. This game, Creeper World 2 Academy, takes place after Creeper World 2.
Helpful tip: You can run conveyor belts across each other. For example, if you have a conveyor going horizontal, you can start one from below and go through it vertically with no cross feed if you continue dragging it.
Also, why is the window so large when the UI is so small. If your going to have a small UI, that's fine, but please don't make the window so large(or fill it with ungratuitous fanservice).
why is the map so hard to navigate? You can't have it up while moving, and you can't click on the map to go there. I literally have to bring it up every screen transition to tell where I am going. Please fix this. Make the map clickable or something, even if it's only the surrounding squares from your current position.
This game needs a better targeting system. I lost several times just due to my mega towers firing on the guys in back while several super weak enemies get through uncontested in the front. Please Fix This!
Okay game. Losts of effort and love put in, but needs a bit of polish. 3/5 Left in a debug warp zone in pandoras cave next to the save that warped me to the end of the game, skipping the dungeon. Also, foud a way to get out of bounds on the island of doom. From the bottom right of the map, up 1 and left 4, area right after you get the fence key for defeating twenty octorocks (slimes), there are two tiles of water on the righthand side of the screen that when you go to the next screen, you will be standing on the sea rocks that normally block you. Now just walk to the other side of the rocks and enjoy being out of bounds. To get back in bounds, go all the way to the right without going off the map, and then go all the way up (and go off the map). You will now be in a dungeon that you can walk out of normally.
To those with comments about possible errors in how the resource rates are working, the numbers are rounded. Gold is actually 0.005/Sec/Smelter, but it displays as 0.01/Sec/Smelter. In the options menu at the top right, you can turn on "Use high precision numbers for resource values" to see the actual values of resource rates.
I really like this game. I did find that the ability magnify doesn't seem to increase the DPS bonus of storm rider, (like how energize works on the dark ritual in clicker heroes). Is this a bug or intentional?
It's a bug. On our fix list.