Wow, this one seemed much easier and more straight forward than the last ones. 4/5 for some minor glitches (not always resetting correctly, switching characters acting oddly) but overall quite entertaining.
Great game. My only two complaints are that sometimes the click radius doesn't quite seem big enough, I click the difference, but I was like a hair off, so I lose 5 points. Second, I would like to be able to select which ending (maybe after beating all 5)
Really good for a first game. I would like to see more instructions, in the future. Like, this pit here will make your ball bounce like a trampoline, or the ground here is icy, or when you've used up X number of shapes, old shapes start to disappear.
It seems others have posted similar comments, and I agree that once you get toward the last few levels, you'll want to work up mana until you're pretty much just spawning angels and cheap ground units (Hobbits, Elves, Dwarves, and maybe Wizards.) I found Golems to be pretty much useless. By the time I bought them, I maxed angels and dragons on the next map.
@Lureahawk,
You probably won't be able to get most of the portraits to glow (i.e. be full of blue stuff) the first time you play them until about halfway through the game. I'd personally suggest going back and trying to get glowing on previous levels after you've upped your skills. So, by level 5, try to glow level 1, etc. Once you've beaten every level, glowing any particular level should be a breeze.
4/5 I thought this was pretty good work. My least favorite part of this game is that it could very well have many crappy imitators, and we'll get more impossible quiz type junk filling Kong.
As an addendum to my previous post, I also felt that the story was crafted nicely, but not nearly fleshed out enough (pardon the pun) to fulfill it's potential. Like, the Gene Tree, I didn't notice it changing as I saved people. I would've liked there to have been maybe 20 possible surgeries (probably tons of work for the programmer :-/) where you maybe played up to 10 of them depending on which ones you did in what order. That is to say, who you saved would affect who was alive to be saved farther down the tree.
The game is really easy, I'm not sure where all this whining is coming from. Make sure to sedate your patients by clicking the needle in the top right hand corner.
Additionally, the surgeries in this game seem much more simple than in the past, if I recall correctly. I thought in Dark Cut 2, there were often up to 10 or more steps before you were finished, however in this one it hardly seemed like any round was more than 30 seconds of game play.
Not sure if this will help anyone, but after I beat all the achievements and got the screen that says good job beating game, I still didn't get the hard badge. After replaying the first level and hovering in the circle again and landing near that flag, it did give me the badge.
It seems a little unbalanced in favor of the player, maybe AI isn't smart enough. Anyway, I was able to beat all of the challenges with a solid blue deck. 5 Sniper, 2 Wall, 2 R3, 2 S5, 4 Enkor, 2 X9, 3 Railgun, 3 Hivemind, 2 Disrupt, 5 Lens, and 2 Frailty for a total of 32 cards. With this deck, my strategy was power up to level 5 (level 7 if you drew an X9) play creatures/robots as power allows. Don't be afraid to sacrifice a sniper to avoid damage, and if you can make an equal trade blocking, do it. The deck could maybe use more hive minds, but I didn't try it.
I think it's actually a pretty decent game. I don't think it's much of a scgmd ripoff and much more of a Guitar Hero/DDR ripoff. Seems well made, but after playing one song, it doesn't seem to have much of any originality at all.
The first round I played, I felt like the computer was rigged. I got 3 zilches in a row while it got 5000 points in two turns. However, the following game, I got 7500 points in three turns while the computer got 5 zilches in a row.
I must agree, this is a third person shooter, or really more like an arcade shooter. Additionally, I think you should look into what constitutes a beta. I'd call this a pre-alpha. However, if you were building from a shootorial, you've taken it a long way, and I must applaud that effort. I'd be interested to see what you come up with in the end.