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doomcat's Comments

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Medical School

Play Medical School

Jan. 22, 2009

Rating: 0

Facts? In my games?

Dodge

Play Dodge

Jan. 10, 2009

Rating: 0

Needs power ups or something to add some variety

Neonium

Play Neonium

Jan. 08, 2009

Rating: 0

It's okay, but by round 21, I was kinda bored. Seemed a bit overly repetitive.

Pacman

Play Pacman

Jan. 07, 2009

Rating: 0

Looks stolen

Panda: Tactical Sniper 2

Play Panda: Tactical Sniper 2

Jan. 07, 2009

Rating: 0

I don't get how, in games like this, high caliber sniper rifle bullets are able to push buttons and don't just smash through things.

Pyro

Play Pyro

Jan. 05, 2009

Rating: 0

@Suvius4: http://www.youtube.com/user/KongRubix He's got videos that help @mnbtfd: No, level 34 is a 1 shot ace. See the video above. Two shot aces are A, 33, and 35. @Redino987 and witsd: The timer starts as soon as the level loads, as far as I can tell.

Super Crazy Guitar Maniac Deluxe 3

Play Super Crazy Guitar Maniac Deluxe 3

Jan. 05, 2009

Rating: 0

Just to throw my two cents in this 840 page pot, I like the idea and it's a bit fun, but there are too many buttons to be pressed. I think the ddr/ffr and guitar hero numbers of buttons are more appropriate and are much more natural to do. The game skips for me and muting the chat, killing my other programs and tabs, and lowering the quality don't help. I can't get perfect even on the easiest song when it's skipping notes. The ticket, easy badge, and medium badges are about all I can take of the gameplay.

Color Infection 2

Play Color Infection 2

Jan. 05, 2009

Rating: 0

The last 4 levels are nearly the same. To save you some trouble, here's it all worked out. On 22, yellows should be balls 2, 6, and 10 (fill the rest in with green. On 23, 4,8, and 12 should be yellow. On 24, it's 1,5, and 9. On 25, yellows are 3,7, and 11. Remember that pressing 9 on the keyboard speeds the game up a lot.

Battle Gear

Play Battle Gear

Jan. 04, 2009

Rating: 0

The gameplay itself runs more or less smoothly, but transition between menus (like save and quit) take so long that Firefox asks me if I want to abort the script.

Mushroom Farm Defender

Play Mushroom Farm Defender

Jan. 04, 2009

Rating: 0

I scored 5172735 on Map B Normal. I recommend the life plus combo(w,w,w), the instant death combo (f,w,t), the splash slow combo (w,w,f), and the teleport combo (t,t,t). Also, 4k towers are not worth it. Fully upgraded $4k tower stats are 1000 attack, 13 reload, 180 range, and 1 gem for $12k. Fully upgraded $1600 tower stats are 961 attack, 23 reload, 160 (ish) range, and 3 gems for $7300. Even with the cost of gems, for every 3 fully loaded 4k towers, you can 4 fully loaded 1600 towers with nice extra effects.

Stone Breaker

Play Stone Breaker

Jan. 02, 2009

Rating: 0

Like people have said, doesn't stand out in the genre. Also, collision detection from the side is terrible.

Street Avenger

Play Street Avenger

Jan. 02, 2009

Rating: 0

@painmethod: Charge works for replenishing your "sp". If you do something like SDK (down, right, kick) all at once, you shoot an energy ball, which eats up your sp

Street Avenger

Play Street Avenger

Jan. 02, 2009

Rating: 0

I think it's pretty decent, but it gets kinda old fast with the control scheme.

How to make a movie with flash.

Play How to make a movie with flash.

Jan. 02, 2009

Rating: 0

I think good screenshots are the key to a good tutorial. Additionally, you should probably try to further your own knowledge a bit more before trying to enlighten others.

Autoymatic

Play Autoymatic

Jan. 02, 2009

Rating: 0

Hmm, there also needs to be a pause button (If there is one, it should be p, space, or escape). I don't hear the "awesome techno soundtrack" that was advertised.

Autoymatic

Play Autoymatic

Jan. 02, 2009

Rating: 0

I think this game could have some potential, but there are a number things I see as problems first. While I was eventually able to get used to the controls, I think I'd prefer mouse controls, overall. Also, the claw should be able to move down even when closed. I don't really care for the blue things always killing what I'm trying to grab. I realize the purpose of them is probably to increase the challenge, so maybe requiring more balls to be picked up or less time would help. Another thing that bothered me was that you couldn't collect more than the goals worth of the balls. If I'm skilled enough to collect them before time is up, I think I should be allowed to have them. I think some sound would help, and I also think the goals/directions could be made a little clearer.

Toc

Play Toc

Dec. 30, 2008

Rating: 0

Too easy and gets a bit boring

Alianwars

Play Alianwars

Dec. 30, 2008

Rating: 0

Probably a bit too hard

stickman sam 2

Play stickman sam 2

Dec. 30, 2008

Rating: 0

I'm inclined to believe this was stolen, also

The Alianwars 2

Play The Alianwars 2

Dec. 30, 2008

Rating: 0

Seems a little too hard. Need more health power-ups and less death ones. I think you meant Alienwars 2, also.

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