So let me get this straight... you hit the red cars, avoid the blue cars, grab the blueish-white powerups...
Also, it's really disorienting to have the car automatically turn for you.
Easiest way to beat normal: for the dynamos, get the tracker ability (see nearby footprints), then find the dynamo asap. You'll get a ton of exp for all the unused clicks. For the shogun, kill as many mooks as possible first.
Oh, I've got a GREAT idea here. How about.... when you get hit, your CAMERA FLIES AROUND. As if it isn't hard enough to hit people in the FIRST PLACE. Let alone FIND THEM.
As soon as the game decided the beating the final boss meant having the entire map reset, I decided that 100% completion would be a terribly stupid idea.
The reason why you don't have to have english as your native language (and part of the reason I dislike these dictionary games) is because you can practically combine any two parts and it becomes a word. For example, un + awaken + ed, un + awaken + ed + ness. Although apparently un + awaken isn't a word... and it makes the most sense of the three!
So, the difference between this one and the previous one... more varied terrain (that gets blown up anyway), water, lava, swamps, and bridges (which are ignored or blown up anyway), tesla coils (which are blown up anyways), new units (which probably aren't as good as the rocket copter), new strategy (wait, I did the same thing... spy + rocket copter), 30 all-new levels (they all look the same to me), just as funny and explosive as ever (spies can't blow stuff up though!)
You need 150 (max) in all stats to face the final boss?! You might as well say "play these minigames for 3 hours, then watch your duck win a bunch of races and eventually face off against the final boss"... I feel sorry for anyone who thought raising a second duck would be a good idea...
Now THIS is what a sequel is supposed to be! Take the parts that make Creeper World, and then change the rest to come up with a fun, fresh experience. 5/5