I don't know what made you put the 100 point limit but the game was much more fun when you can get a lot of points later in the game. please fix this, now the game is no longer fun to play past a certain point, completely pointless to idle now. Also much rather bosses continue to give up large amount of points, that was the reason we wanted a 1000 and spend all.
Area 40+ with the ranger, so much stuff flying around, the game lags tremendously, would love a way to filter out bonus effects, lower graphic, etc. Also as another note, reaching this point means I spawning so many bosses that I get over 200,000 stat points easily, I praise you for doing the 100 stats at a time, but now its reach the point that a max spend button at the very least would be much better as distributing stats as now takes a long time once again, however, the skills take no time to add in. Just letting you know how my current game is going.
The only current to reduce lag is to not show damage text on Option, i'll add the max spent button together with the new character Tomorrow or the day after, thank you for the feedback.
Yes btw, I should have mentioned I already know you can hold to distribute points faster, the problem is, it still WAY too slow, horrendously slow. The last time I had to re-distribute over 800+ points it took several minutes of holding the button, its tedious and tiring just doing that at low level, later on this be unbearable.
There got to be a faster way to spend the points, right now it takes forever if you decide to respec, discourage experimenting with builds. Please make distribution faster somehow, like spend max or spend 10 at a time.
fighting mobs you can one shot is far quicker income than mobs that actually should be worth fighting but the gold gain vs. time needed to win is awful, it should be about progression and least feel like you need the a good majority of the 5 minute fight time, not 1 second.
few couple of bugs but this is definitely the most hilarious and most fun thing i seen in a idle game, combinator feature took this game to a whole new level of fun, just messing with it.
It just bugs me a little per reset but it would be nice if other stats besides HP/base damage improves, its a little annoying to start back with the basic move speed as well as attack speed that never improves per level. It don't have to be insanely ridiculous, just slightly per level, its only fair after all, the enemies can improve their attack speed per level for example, why can't we?
I really think you should do away with the "Got nothing" on the mining if you don't even lose resources for getting nothing, it just adds to the already tedious part of mining since we have to cleave thru 100 different resources to gain every 5 days, getting a "Nothing" but not losing resource for it seems pointless other than wasting our time.
Any chance we can just break our equipments into resources instead of selling even if it just a small amount? Selling them for gold don't really do much since where I currently at, I can amass millions per second by merchants but selling each equip still only sells for around 50-100+ gold. Would make getting a bunch of equips even if they not useful to us, much more welcome than checking them, only to see all of them isn't worth your time and get a worthless amount of gold.
I can't believe I said medal in that last post... I meant metal.
anyhow, research seems best done on your own, trimps don't make up the difference too well as scientists. Finally I have 455/455 employment put in with a pop cap of 909, but I did the math, I actually have 463 in employment so not sure what part is wrong here in the game.
Thats it, hope you can make this game successful, good luck.
My experience:
World 1 to 5, good pacing, but by world 6, extra maps show up and makes balance go crazy.
extra maps have tons of medal, making miners useless, I fired all of them seeing as extra maps ALWAYS have medals and you can repeat these runs.
Blocking is sort of useful upon unlock, useless in no time later in world 6-7 on up. Going to be hard to tweak this since I sure you don't want ppl to up it enough to block all damage.
I have noticed eventually in world 8 the farmers/lumberjacks even start to feel close to useless as the story map provides a insane amount of wood/food but your workers provide so little...
coordinate while useful, has its share of problems, it ends up taxing your population too much while there no way to double your population itself, just a fixed amount by huts/houses/mansion. So long runs are going to be difficult to manage...
When hovering over the pictures for info and descriptions, the boxes some reason got further and further down the game screen till suddenly its impossible to see them, you cannot read the universe one for example at all. But its nice that you decided to come back and do updates for this game.
Have to give yourself some credit here, you do more than some devs out there who would just put up a game up and sometimes seem like they never listen to the public. You took the time to try and find problems, fix them and trying to make the game suit what the players want, need more people like you.
the UI still needs improvement but it is definitely much better. Also when possible the scroll bars on the upgrade and credit screen could use the same treatment. (The upgrade a little hard to tell but currently the credit screen, its easy to see the scroll bar.)
Might be a good idea to add arrow buttons to the scrolling bars, so others can tell there a scroll bar there. The instructions near the comment does explain there a bar there but it still hard to tell at first.
Was wondering if you plan to make a Pet system into the game? Could be a equip that you can only have one per raider or a single pet that stays with the raiders. Can make a new room for a beastmaster that can train your pet for a cost as well as probably needing an item to improve them. I just throwing it out there cause I like when games have a pet system in RPGs.
wow, that archer in 5th raid is so ridiculous, the other 2 with him don't do too much damage, as my knights could blood heal now i got a lot of equip slots, but once the archer hits them, they did in seconds. For those wondering, every raid to this point been extremely easy, with no scrolls necessary to win.
lv260 with lv265 archers, I somehow managed to beat the 4th raid with no healing items used, I feel like I accomplished something lol. It was however a very close fight... healers with 10 healstreaks work wonders, never have to worry about them NOT healing.
Come back to see if i can handle the 3rd raid, still can't but getting closer to winning at least, you think with 4 healers i should more than easily survive their attacks but with the way raiders enter the throne, often time all the healers are in the bosses killing zone so they often die while healing a knight...
I think I know best way to handle class problems ppl have. Could add a NPC that always in the base that allows changing any raider's class but for a fee, this be good later in future updates if you add more classes as we won't have to reset to "chance" experiencing the new classes.
The only current to reduce lag is to not show damage text on Option, i'll add the max spent button together with the new character Tomorrow or the day after, thank you for the feedback.