The interface is awful. The game is terribly random. First wave, a supply crate drops from the sky and I sprint for it, the Germans get there first, roll over me. Next game, I set three of my soldiers to attack the first guy coming at me. He strolls right through them, never gets hit. They could have punched him.
A good strategy game has a random element. A bad strategy game overwhelms with its random elements.
Folks complaining about a glitchy last boss not accepting left-right... that isn't a left arrow and a right arrow. It's TWO RIGHT ARROWS. You're backing away from that thing.
That said, this game is seriously glitchy.
The best improvement to this game would be a bigger dictionary with all real english words.
With that, of course, it would become more important to see the beginning of the word in a timely fashion. So I suggest flipping the game around so the ninjas are charging right to left.
Also, having a penalty for missing a letter would make things much more interesting. You could have the ninjas' special abilities activate only when you miss a letter, and then all on-screen ninjas activate their special ability instantly.
Giving the player some sort of clue what to do on the fifth boss would be really good.
Mission 5, I have a hand full of Heroic Deed. Who the heck built this deck, anyway? If you can't use it to respond to creature death, it's nearly useless. Also, the AI put a second heroic steed on an acolyte, instead of putting it on a big creature. I would have been toast long ago.
You do need to get a little lucky to get the 5 days, but your chances are zero if you don't know just what you're doing. The main thing is knowing how to impress your financial backers.
zephyrost: shift-3, like every keyboard I've seen (US keyboards). If you're having trouble, you can use the input palette, available via control panel -> international -> input menu.
The only interesting thing this game added was the electric floors. That made a trade-off between more contortions/easier reaching over, and slowing the creeps. Aside from that, it just isn't all that special. Little creep variety.
Collision detection with the blade and the glooples is really counterintuitive - the tip doesn't hit glooples; a gloople can be splatted if it enters space the blade used to be in.
There should be the opportunity to discard more cards to draw more cards; as it stands, you can get a weak draw and be totally screwed. In my level 9, I got no healing and no defense, and little decent offense. My opponent unloaded with heavy attacks while I was stuck with shotguns. I see no strategy I could have used not to get creamed.