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drachefly's Comments

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Mud and Blood 2

Play Mud and Blood 2

Dec. 11, 2008

Rating: 0

I neglected to mention the bazooka soldier who, on his way to the front line, shot and killed half my other troops.

Mud and Blood 2

Play Mud and Blood 2

Dec. 11, 2008

Rating: 0

The interface is awful. The game is terribly random. First wave, a supply crate drops from the sky and I sprint for it, the Germans get there first, roll over me. Next game, I set three of my soldiers to attack the first guy coming at me. He strolls right through them, never gets hit. They could have punched him. A good strategy game has a random element. A bad strategy game overwhelms with its random elements.

Typing Ninja Hunter

Play Typing Ninja Hunter

Nov. 24, 2008

Rating: 0

Folks complaining about a glitchy last boss not accepting left-right... that isn't a left arrow and a right arrow. It's TWO RIGHT ARROWS. You're backing away from that thing. That said, this game is seriously glitchy. The best improvement to this game would be a bigger dictionary with all real english words. With that, of course, it would become more important to see the beginning of the word in a timely fashion. So I suggest flipping the game around so the ninjas are charging right to left. Also, having a penalty for missing a letter would make things much more interesting. You could have the ninjas' special abilities activate only when you miss a letter, and then all on-screen ninjas activate their special ability instantly. Giving the player some sort of clue what to do on the fifth boss would be really good.

Mytheria

Play Mytheria

Nov. 17, 2008

Rating: 0

Mission 5, I have a hand full of Heroic Deed. Who the heck built this deck, anyway? If you can't use it to respond to creature death, it's nearly useless. Also, the AI put a second heroic steed on an acolyte, instead of putting it on a big creature. I would have been toast long ago.

Gateway I

Play Gateway I

Oct. 26, 2008

Rating: 0

While I haven't actually played the game yet and don't need either aid, I think it's Supremely Classy (tm) to have those aids.

Hedgehog Launch

Play Hedgehog Launch

Oct. 15, 2008

Rating: 0

You do need to get a little lucky to get the 5 days, but your chances are zero if you don't know just what you're doing. The main thing is knowing how to impress your financial backers.

Ether War

Play Ether War

Oct. 10, 2008

Rating: 0

Fun, but the only hard part is tracking the orange spheres around the orbit. Perhaps a 'hard' mode with slower shield recharge rate?

Z-Rox

Play Z-Rox

Oct. 08, 2008

Rating: 0

zephyrost: shift-3, like every keyboard I've seen (US keyboards). If you're having trouble, you can use the input palette, available via control panel -> international -> input menu.

Whiteboard Tower Defense

Play Whiteboard Tower Defense

Oct. 01, 2008

Rating: 0

The only interesting thing this game added was the electric floors. That made a trade-off between more contortions/easier reaching over, and slowing the creeps. Aside from that, it just isn't all that special. Little creep variety.

3D Logic

Play 3D Logic

Sep. 23, 2008

Rating: 0

For those of you who are stuck on 23: don't feel bad, it is the hardest one of all. And if you want a hint: green snake.

Amorphous+

Play Amorphous+

Sep. 16, 2008

Rating: 0

Collision detection with the blade and the glooples is really counterintuitive - the tip doesn't hit glooples; a gloople can be splatted if it enters space the blade used to be in.

The Necronomicon

Play The Necronomicon

Sep. 09, 2008

Rating: 0

There should be the opportunity to discard more cards to draw more cards; as it stands, you can get a weak draw and be totally screwed. In my level 9, I got no healing and no defense, and little decent offense. My opponent unloaded with heavy attacks while I was stuck with shotguns. I see no strategy I could have used not to get creamed.

The Necronomicon

Play The Necronomicon

Aug. 30, 2008

Rating: 0

shadow741 @ Aug 30: You do realize that a core mechanic lets you recover sanity by discarding, right? Right. I'd speed up the draw-a-card animation.

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