This game is oddly satisfying. I enjoyed playing very much. I can't wait to see additions, and unlike sgtdroopy below me, I NEVER want to see badges for this game, it would feel wrong.
Airefeilds have WAY WAY too much health. It shouldn't take 14 bombs to destroy. Baricades have too much health, you know what a baricade is? It's that cement wall between the two sides of a free way, it takes like ONE BOMB to knock a hole in that.
On easy this game wasn't a challenge at all, but on Normal I simply couldn't kill things fast enough to beat the level within the time limit.
Saw this (or the first one?) on GameGum first. The same problem that game had, this one has on Medium. That said, however, this one at least has a map select and a difficulty select. Other than that, there's been no actual change. The game play is still impossible.
Have a crack at the "beta" I personally coded and made art for (temporary art, as I knew it was going to be replaced) for this project. It is not a complete game, this was just what I put together for the project before my two moronic partners rebuilt from scratch without my help and guidance.
http://www.pages.drexel.edu/~mmj29/temp/TimeLab.swf
Asteroids was only really playable with a joystick on a flat-table arcade. That's how I first played, and that experience is what is missing for me. I did so F*ing well at that game.
Not enough save spots. There were very difficult levels that didn't have a save after or levels which required taking some thinking that didn't have a save before (forcing the player to redo several very boring rooms).
I can't get jump to work properly. Oh, wait, there we go. BTW, why do I die instantly if I hit the top of the screen? Wouldn't that be like more points or something? Escape?
This was a group project and it was decent until about an hour before it was due. I was hesetant to upload it, due to the sheer amount of shame I feel looking at it, but I did.
And yes. I got stuck too, took me less than 5 minutes.
I simply don't get it. The ball bouncing back and forth is never explained, the fact that if you pick up symbols in the wrong order you get penalized isn't explained, I never ever ever after 7? levels didn't figure out how to control the bounce direction.
Mission 8 always nets you a failure?
Any mission that has a failure deducts twice as much as it says? Then I failed mission 8 on purpose (only break the glass, not actually kill the guy? No) upon success I "failed" 6 times. WTF.
Well I just lost level 9. Was doing well until I got mobbed by ~10 giant skeleton things (the semi-bosses from prior levels).
Need to fix the movement issues. There are several unkown factors that leave my avatar incapable of movement. Also, the items scroll bar scrolls when you move.
I just finished level 5 by the skin of my teeth! I tunneled the ore veins without breaching the main hall except up by the keep, from the nearby passage I was able to place down ~10 centaurs on either side who could shoot at at least part of that main hallway. This kept me good up until near the end (wave 50? I remember that 48 wasn't the end, but it was close). That's when I started to get overrun. I had rolling ball traps at the end of the two corridors followed by a packed hallway of elementals, hydras, centaurs, you name it (not gobos though). Had a Death Trap right in front of the castle, I think it saved my boney death knight ass from losing too. I think I may have been lucky on items I was up over 350 hp and had an attack speed of 41% (from my ussual 15% or so).