Also, I had some really annoying sound effects before starting and then a little ways in, then they went away and never came back. Upon losing (see below) I was at the main screen again and attempted to start again. Black screen.
You made the "fling stuff" mechanic work in a more interesting way, I like that. However, the speed of game play detracts and overall it isn't capturing my attention.
Decent, but it speeds up rediculously fast and becomes unplayable. Generally takes about 2 resets to get it back to normal. It also plays that "Games Reloaded" sound clip when it goes fast.
There are a few bugs with matching pieces that spawn to form a detonation sequence. They will NEVER form a detonation sequence with each other. Other than that, that was the most fun "match 3" game I've ever played.
....you know... I was looking at the Profit collumn to determine the price change in a stock, because if you have 0 shares that's exactly what happens. However, that's not what that column does. It shows you the difference between the purchase price and the current price if you have #stock > 0, which isn't terribly useful.
Feels too difficult on normal, never found the store, 1 alter instead of 2 crimps my ability (sure, I used to rely on only 1, but now things feel tougher like they should and that I need 2 about every other to two of three levels).
Store - Seige Campaign - felt really well done, though I was disapointed in the inability to sell items or reverse the purchase on a mistake ("oops, I forgot I already purchased him shoes") though I didn't like having to exit the store in order to re-equip. I would have liked to been able to drag and drop things right there "purchase and equip" kind of thing.
Potion drops felt rather uncommon - didn't need them too much before, but then I had TWO altars. Though I am glad I am free of the need to sift through loot. I like the new "recomended" item listing. Gives a quick "hey! this might be better!"
I still wonder about the inability of Mages to use Magesteel longswords. *Shrug*
New classes are neat, I've played around with the summoner, I like it. Barbarian didn't feel quite right though. Fighters feel really combat heavy already and the barbarian doesn't seem to gain any benifits over the penalty of Medium armor. Didn't get to try all the skills, but I looked at them, felt a lot like the fighter, but without anything that really made them stand out.
So I was doing well, so I started saving money for a super expensive turret, then almost imediately my defences weren't enough.
And WTF is up with flying? They fly the SHORT distance on the map and spawn over the entire top edge.
You need to disable tabbing. I just held tab (which makes funny looking grass) and was able to cut large amounts without it growing much. Score gain was slower though (it would occationally go down?).
Interesting, but difficult due to interface. Enemies don't die in any decent number of shots making the entire concept of being able to shoot at them useless.
SuitedCriminal: it took 10 weeks, because that was the course structure. All of the other games that came out of that class were simplistic basic games (DDR clone that was iffy on some parts, a side-scrolling shooter that had numberous problems with multiple bullets on screen (they weren't being removed from the game code correctly), a "catch the falling stuff" game that used hit detection to keep the player on screen, and an avalanch avoider).
I'm not saying that somebody else couldn't do it better and faster, but keep in mind that this was my FIRST FLASH GAME. Take a look at other people's firsts, they're things like "click the button, yay, you win!" or avoiders of various kinds.
Funkmaster_Jimmy: nope. Though I have played the game. I was awesome for the first half, then there was a noticable point where the difficulty increased only as they added more creatures. I ended up stopping play because I fuxed the mission where you save some zealots (mission completed!) but then they died, completely hosing me on the next mission (here, you need dudes that...uh...don't exist in order to play).
This is what I expected Warlords to be, I WANT my units moving in all directions to engage the enemy.
I was just playing on hard mode (mission 8) and tried to take India while having ~2000 less power, got my ass kicked. First time since figuring out the terrain bonuses that I lost. It was close too. Probably should have spent every penny I had that fight, but meh.