WTF, snowball has no inertia, I watched it stop on a steep slope. Not to mention the complete inability to draw your initial lines on the entire map BEFORE releasing the ball.
Corruptor: it's a 10 second or so burst of Zs. They can be taken care of because it slows down again. You'll see the behavior at around 1:50 as well. I suspect it hapens every minute.
I like the idea, but the damage happens far too quickly, especially in the third level where if your mouse isn't centered you run into one of four rotating segments. The wrench doesn't even stay on the mouse, instead the mouse scrolls the screen such that the wrench is always in the center. This should be fixed such that my mouse and the wrench are inseparable.
The safe isn't sensitive enough, it seems to jump in 2 or 3 degree increments and I can't always get the number it wants (such as 77, I can get 76 and 78, but not 77).
I still don't know why the enemies in story mode are so tough. I walked to the chest and FAILED to get out alive. Know how far away that chest is? Yeah, exactly. WTF. This was my complaint before and I heard it was going to get easier.
The damn ghost-things do 17 or 20 damage each and my Heal does 40, there's almost no way to survive. Healing you should allow you to take this round's damage plus next round's and on average come out with more health than before the Heal.