Split due to character limit.
Creatures on the second level were almost unkillable at my level. I could defeat parties of 4 only barely and parties of 5 murdered me outright (I killed a troll and severely wounded an elite goblin, but never got to touch the shaman, the artificer, or the archer).
Mages also need massive massive massive more power regen than they have. As it is, he gets off one attack ever two to three turns and there are no ranged weapons he can weild.
Life Drain needs to be upped just a bit. By DL (dungeon level) 3 I had a 7% drain item. I am doing ~60 damage, that's 4 HP back. I had health regen items of +5 on DL 2!
Warriors need more items that boost their quickness without sever drops in AC if they're ever going to benifit from Overwhelm (unless you have a rogue with Cripple, but that makes 100 pp for tripple damage from two characters).
Hide/Invisible are pointless, you spend a turn not-hitting so that enemies attack someone else. There's no other benifit. Double-damage next round (haha! Surprise!) would make up for it.
Power Siphon "breaks even" at three enemies. This seems...less than useful.
HP/PP regen should have some effect outside of combat. There's no reason not to, even if it's limited to only when you get more exploration (meaning walking back and forth does nothing).
To mute sound you have to enter the pause menu (put the mouse over your little guy durring a level) then there's a slider bar, use the mouse to push the music softer/louder.
This game is simply amazing. The music is both perfect and OMGWTF Creepy. Gameplay is simple, yet complex. The lack of words in the instructions, as well as a way to say "OK, take me back to the menu" button was annoying, but you did have a style going.
This is easily one of my top 5 favorite games on Kongregate.
Needs more upgrades, and the weapons really need to be more interesting. Even allow us to buy more than 1 a level, else towards the end you buy a grendade and a rocket and then try and hoard them. What else are you supposed to do with all that money?
Also: the score tracking on Kongregate seems messed up (i.e. wrong data sent). Kong says my Deadeye is 3, yet the game lists my Deadeye at 231 perfect hits. Kong also sees the feild as "lower is better."
I like the upgrades, they can definiately come in handy, but I just hit 42,530 (1000 kills, 2300 endured) having purchased very few upgrades (building 4 died before I got it, building 3 soon after I utilized it once, building 2 same, building 1 followed shortly after). 2974 resources saved up. Blam. I'm almost better without the buildings than I am with them. Wish the abilities didn't completely drain their sheilds.
pressing control to start is bad (just make a bloody button object), the text should NEVER be multi-colored (pick ONE color), instructions are too small.
Gameplay: Too many bad objects that are too large to dodge effectively. As the game progresses, this just gets worse.
Images: Don't ever have backgrounds that clash, such as your powerups being surrounded by a white square. Makes it look like a crappy imported bitmap.
I really enjoyed this game, which is an actual rarity for games on Kongregate. Could use a little more substance - as someone suggested, rpg style or something - to give it a little bit more than just being an arena pit fight.
But what there is is really well done, I see very few flaws (needing a skill I didn't have for the Miner Beetles was easily mitigated by the fact that I didn't have to move to win that level).
Some levels I had to do more than once before I won and opened the next level, but they weren't infuriatingly difficult like some games, who only make things push towards "impossible to win" in order to lengthen overall game play time .
Statistics and highscores are easy to implement, I'd love to see some badges for this.
Balance issues, as stated.
I did enjoy the game, though I was disapointed that training didn't require that I do anything other than click-click-click-watch the months scroll by.
You need to learn how to direct players attention to things. I did not realize I could get behind the couch/chair because there was no visual (or audio) indication that there was something back there.
There needs to be a croud-pleaser skill that you can spend points in. It would make it so what-ever-it-is-that-makes-the-bar-go-up makes the bar go up just a little bit faster. I never got the Audience above +0% before I died fighting the first "boss" (who kicked my ass).
New game screen: Naming your dog makes the dog brown instead of the color you chose, it does revert back to chosen color after saying "all correct." Also, if you click "back" on the naming screen the dog stays there for the menu screen.