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Draco18s' Comments

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Shen Long - The Spirit Dragon

Play Shen Long - The Spirit Dragon

Sep. 04, 2007

Rating: 0

Better controls would make this awesome.

Portal

Play Portal

Sep. 04, 2007

Rating: 0

I very clearly got 1342 connections on level 3 and the end-level says "maximum connections 1228." Something's borked, that was my max for level 2. Also: this game is based on a much older concept that was a simulation, there's no real strategy, it's all pattern recognition.

Down Wall

Play Down Wall

Sep. 03, 2007

Rating: 0

I can't believe I just wasted five minutes of my life on this. I want them back.

Blinkin'

Play Blinkin'

Sep. 02, 2007

Rating: 0

High scores are messed up, you only have Beginner and Genius and are set up to take the fewest moves on any level.

Ship Navigation II

Play Ship Navigation II

Sep. 02, 2007

Rating: 1

Clickable buttons: If a button is made of text BE SURE to go to the "hit" frame and put something else in there so that the mouse can still click the button when in the center of an "O"

QuadBounce

Play QuadBounce

Sep. 02, 2007

Rating: 1

Fix the text on the main screen, it's nearly impossible to read the "press space to begin."

Ping Pong

Play Ping Pong

Sep. 02, 2007

Rating: 1

Gah, does the game even ever END? I don't see a score system and the ball has been falling off my side for ages now and there's still no "game over."

Ping Pong

Play Ping Pong

Sep. 02, 2007

Rating: 1

Collission physics SUCKS.

Dragon Run

Play Dragon Run

Aug. 30, 2007

Rating: 0

I'm working on an update, enemy patterns are all coded in the XML files it loads (see http://www.pages.drexel.edu/~mmj29/DIGM%20265/level1.xml for the Level 1 file, if you're interested). I've pretty much done what I can do with the pathing, unless I want to work out how to make them circle around a point. Making them do more interesting stuff: completely possible. I'm working on some new enemy types and will create a Level 3 to show them off as soon as I can. Working slowly on and off with my other game when I can. Hard part about new enemies is making them different from each other. And as I've always said, if anyone wants to write levels (or come up with other ideas!) I will happily incorporate them with credit.

Infect. Evolve. Repeat.

Play Infect. Evolve. Repeat.

Aug. 30, 2007

Rating: 0

Better than the other virus infection game out there that's similar in play to Snake (and ungodly hard).

Click Breakout - The Test

Play Click Breakout - The Test

Aug. 28, 2007

Rating: 0

Changes are coming, I've been making several changes. I'm not ready to upload a new version just yet, I want to code in powerups first, as well as add the different modes (the one you see now is "easy," "medium" will be the suggestion of not letting the mouse leave the blue, and hard will be medium plus increased speed and no slowdowns). I'm glad people like it, it's given me the motivation to continue. :)

Click Breakout - The Test

Play Click Breakout - The Test

Aug. 26, 2007

Rating: 0

Yeah, you're supposed to. It was intended as a visual for a theoretical "medium" difficulty rating. No circle and instead the bottom area.

Click Breakout - The Test

Play Click Breakout - The Test

Aug. 26, 2007

Rating: 0

I like your guy's ideas. I had realized that the clicking was repetitive, but couldnt think of a way to avoid it without taking away the core idea that was my inspiration ("It's breakout, but with clicking!" due to all the "click to win" games). Not sure how I'd "disrupt the cursor" but I could certainly see what I can come up with. Anything that changes gameplay will be uploaded as a new game (this being more of a "is this any good? how do I make it better?" test), but I can certainly fix the resolution here.

Dragon Run

Play Dragon Run

Aug. 24, 2007

Rating: 0

That's the best part about this game: new levels are so easy to add (well, writing a new level not so much, adding it to the game, yes), all I have to do (once I sit down and write a new level) is upload it to my site. I'll see about making another level this next week. I should make more enemy units first though. >..>

Onslaught2

Play Onslaught2

Aug. 22, 2007

Rating: 0

Thought I'd let people know, Gaby has a blog at http://playr.blogspot.com/ and he spent some of the money he got from Kongregate for having such a great game financing the sounds!

ChatMaster 2.0

Play ChatMaster 2.0

Aug. 20, 2007

Rating: 0

WTF. STOP UPLOADING THIS CRAP.

Dots

Play Dots

Aug. 20, 2007

Rating: 0

How the heck do you lose the game? The computer plays crappy. I just won 15 games in a row.

Let's Massage Greg!

Play Let's Massage Greg!

Aug. 19, 2007

Rating: 0

Why on earth would you care to hack the High Score API? There's no god's honest POINT. You can only do it for your games and guess what? Everyone will see your score and go "cheater."

Bloons Tower Defense

Play Bloons Tower Defense

Aug. 19, 2007

Rating: 0

Just using Dart Towers isn't effective either, I got down to 10 lives before I managed to pool enough money to buy anything else.

Amberial

Play Amberial

Aug. 18, 2007

Rating: 0

kulike, you realize no rating is the same as rating it what's averaged so far?

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