My main problem with this game is that, almost every time for me, after the first 30 or so waves, it becomes impossible for me to control my troops. I click on one to select him, then it automaticly selects the same spot as the place to move him, so I can't move anybody into position or get a crate. Also, whenever I buy an AAA or anything else that requires me to sellect its placement, it gets placed right where my mouse was when I clicked the button to get it. This problem might just be on my computer though, so this is still a great game.
Super monkeys are pointless to me. They cost way too much despite their rapid fire. On the first track anyway, all I needed to do was place a few dart monkeys to start, then cover the rest of the area with cannons and tack shooters, wherever they would be most effective, and all fully upgraded, with just an ice ball or two up front to thin out the bloons. As for the hard badge, by the time I reached the last level I had enough extra money saved up to buy a super monkey if I wanted to, but I found spending everything on road spikes to be much more effective.
My favorite equipment for the hardcore runs is: homing rocket launcher, homing missile, white light cocpit (though it doesn't matter which one is chosen if one hit blows the ship up, I like how that one looks), hardcore device (needed for hardcore mode), and legs spider white. My strategy is to charge in, fire off the homing weapons, and run back to safety to reload while avoiding enemy shots. Unfortunatly, the homing weapons sometimes glitch halfway into a level and can't aim, instead jumping around randomly.
This might sound really strange, but I found the game EASIER while the alarm was on. In fact, I won most of the levels by running through a line of sight and quickly hiding before being shot. Then I killed the still-only-walking, now-unprotected green guy while the guards were running around in confusion. Because of their movement speed, I could just use invisibility and let them run right past when normal speed would have the energy bar run out while still in view.
The trick to level 20 is this: When the level is about to start, you move over to the right wall. From there, the level starts and you have to jump the gap onto the spiral, preferably the three block jump (third platform from the left, I don't know how else to describe it). You then INSTANTLY have to hold down the right button through the rest of the level. If done right, you will be able to make it to the last square before the finishing gap, and be able to jump it. If this jump is missed or the level is otherwise lost, you have to start the level over by going to PAUSE then SELECT LEVEL. Just runnning off the edge WILL NOT WORK, there is not enough time to get to the side wall and make the jump from the failed level restart. (If this tip is helpfull, post it again when needed, but please not in a way that could be considered spam.)
Way too easy. The closest any enemy got was on the first wave while I was figuring out the controls. Once there are laser cannons in every slot on every floor, you don't really need to do anything. The last level and ending were rather anticlimactic for that reason. To make this game better, I would suggest more waves, stronger enemies, different difficulty settings, possibly more floors that there is a scroll bar or zoom out to see the others, and an ending boss that rips apart half the building to be shot with the turrets on every elevator.
I would like to draw attention to my level, Dragon Egg Eggs. In my oppinion, it has better artwork than most egg levels, and I still have 26 unowned eggs. If people could please play it and pm me in the game (DragonALX) for their egg requests, and ideas for other eggs seeing how I am out of them, it would be much appreciated. Also, if this is something people worry about, the eggs will hatch eventually.
... I beat the game without losing any lives, everything moved back and showed the bars appearing in tune to the music. Then one of the small green circles came down out of nowhere, taking away one life because I had my hand off the mouse, not expecting the need to move. Argh!
EASY WAY TO BEAT THE CORRUPTOR! The way I did this was to have 2 rangers with high quickness and the Pin skill. I used Pin on the corruptor with both of them, and stunned it every turn for three rounds, allowing for my warrior to kill it. The battle was over before it could create the dark versions of my characters!
There is a major problem with the gem targeting. Often, with two gem towers next to eachother, they will both fire at the same enemy. This is usually good at takeing it out, except when the first one kills it and the other one hits the ground uselessly. The problem is compounded when there is a third hitting the same spot too and/or most of a swarm wave gets through because of it.
I liked the caves of trial, and how each of the first three was based on a different color card, the fourth was a combination of all three, and then the fifth had only the goblins and bombers, with the invisible goblin leading to a completely different stratigy being necessary. The same card combination that can be used to beat the first four usually doesn't work on the fifth.