This is actually a pretty sweet concept to a TD. Most TDs either have 1) a pre-determined path or 2) a path you make through towers (and a wall/defence block). This way, you have to slowly mine that path out and create towers along it, while trying to go for gold and stuff like that. Bravo, this is great. 5/5
Live Puzzle was a pretty cool game, and you've just made it better by listening to suggestions; particularly locking correct pieces together! Thank you, PipkinGames, you're awesome!
This reminds me of an old NES game where a player went down a desert and you had to shoot stuff like this, kinda...anyone remember its name? x). Either way, pretty cool, but somehow it needs more flair for me. 4/5
So my main character turns from a badass who looks at spider webs all the time into someone who cowers from morgues and dead cavers? Are you *sure* Killer Escape 2 starts right after the scenes of Killer Escape 1?
The first point and click escape adventure game I've ever played that gave me the creeps. The first one could be scary at times, this one...amazingly done. 5/5.
WeirdJedi, Creeper World: Evermore is an expansion of it using algorithms to generate maps, giving a challenge and replay value to fans. If you want to learn, play Creeper World: Training Sim first, then the easier levels of Creeper World: User Space.
Pandemic 2's Realism: Droughts and floods at the same time in a country...sounds legit...the ability to spot a disease with zero visibility and zero symptoms...that's like real life...people start burning bodies when nobody's died yet...yep...ships sail around the world three times over to get to a country...that's accurately portrayed...Madagascar is easy to infect...yep...wait...one sec...what did I just say? || This has proved that realism isn't realistic...
After beta testing this, I'd like to give out a few things you should note. 1) AFAIK, it's got pseudo-random generation with a difficulty curve. This means that the 40 levels for you won't be the same as 40 levels for your friend! 2) Thanks IcyLime for all the improvements made.