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dragonhorn's Comments

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RPG Shooter: Starwish

Play RPG Shooter: Starwish

Jun. 15, 2011

Rating: 2

As much as I would love to see a sequel, I'm not sure you could match the epic scale of of Starwish.

Elements of Arkandia

Play Elements of Arkandia

Jun. 11, 2011

Rating: 5

So son, I'm gonna put you in immense debt so I can enjoy a holiday. What a great father -.-

14 locks

Play 14 locks

Jun. 07, 2011

Rating: 4

Interesting game, but it's not difficult enough and as people have mentioned the cursor not being locked is frustrating. That said, I appreciate this for what it is: a stepping stone for Bart to learn Unity so he can make some amazing interactive experiences in the future. 4/5 but has potential for a 5.

Burn The City

Play Burn The City

Jun. 07, 2011

Rating: 2

"Removed quit button... :P" Pity if people playing your game actually wanted to stop and change levels, or restart because they missed with dynamite. Using a poking tongue emoticon and making it sound like a joke really doesn't help your case -.-

Heads and Hearts

Play Heads and Hearts

Jun. 03, 2011

Rating: 3

Simple, yet interesting game. Would benefit from having a couple more levels as even the last opponent was only slightly challenging, and 3 seems too few. That said; I appreciate the premise of a jousting game and would love to see a more realistic and challenging one on Kong.

DarkBase RTS

Play DarkBase RTS

Jun. 03, 2011

Rating: 0

Respect the effort that must have gone to making this, but to be honest it seems almost like its incomplete.

Kaleid

Play Kaleid

Jun. 03, 2011

Rating: 2

Soothing music, interesting and realistic representation of a kaleidoscope, with a reasonably good interface. It does, however get tedious at time, and I wasn't particularly inspired to complete all the puzzles, so 4/5.

Tyrant

Play Tyrant

May. 30, 2011

Rating: -17

What is at all like-able about this game? The strategy has absolutely no depth whatsoever, you just sit there watching your units attack each turn. Seriously, why does this have such a high rating?! There are way better online TCG's around.

Siegius

Play Siegius

May. 25, 2011

Rating: 4

I don't see the issue with features being limited to the site. It's not ideal, but otherwise people just play the game on Kong without any real incentive to visit the site, and I think its worse that people would rate this down just because of that. Still a great game, 5/5.

Siegius

Play Siegius

May. 25, 2011

Rating: 0

WHY is there 2 loading bars?

Mytheria

Play Mytheria

May. 20, 2011

Rating: 0

Oh, and a Red/ White is better than the standard red swarm deck, as Solarian Archer is still a soldier and has 2 attack, in a deck that doesn't need much defense. Robot deck isn't bad either, 'Hive Mind' gives good advantage as well. Purple with 5 copies of Power Drain and Markov's library, but it's a bit slow. Black can shut down the opponent even better, but you need plenty of power. Lastly there is the White/blac/red deck that uses Prismatic Spring, tad tricky to play but definitely fun.

Mytheria

Play Mytheria

May. 20, 2011

Rating: 9

Challengs aren't challenging enough. Deck specifications beyond a max card limit seem in order, and more cards would be a good idea.

Mytheria

Play Mytheria

May. 20, 2011

Rating: -2

@ Gravemole; Which card game isn't?

Castaway 2

Play Castaway 2

May. 20, 2011

Rating: 3

Would be good if there was a charisma skill that determined how well your pet fights and at certain stages allows additional pets. Or maybe just quests that allow additional pets.

Nobuyuki Forces 4

Play Nobuyuki Forces 4

May. 20, 2011

Rating: 3

This is essentially Time Crisis for flash, though its system isn't as good and I find it annoying how the screen shifts; though realistic, it's annoying. Graphics and music are decent, but the lack of variety of both weapons and units is disappointing considering this is supposedly the 4th version. Time Crisis is epic so 3/5 for introducing a copy to flash, but needs work.

Max Mesiria Chp2 RPG

Play Max Mesiria Chp2 RPG

May. 13, 2011

Rating: 13

I've clocked this several times now, and it's fun every time, mainly because of the flexible, yet challenging battle system. Story is more of a background context also, which gives depth without detracting from the gameplay. Bit of advice; save boost and double-strike for boss battles, unless you can level/heal, then use boost+slash vs strong 3 enemy waves. Also, spam heal vs a single low-attack enemy(eg skulls).

Cursed Treasure: Level Pack!

Play Cursed Treasure: Level Pack!

May. 07, 2011

Rating: 3

@ Acote, I've been doing that since the first time I played, Crypts have the best range so it only makes sense to put them on the range multiplier. That and the fact that they buid up ammo between waves is why I originally chose the Crypt line. It pays off even more when you get full skills in Crypt, as your leveled towers both scare and freeze your opponents, making it difficult for them to make progress.

Elephant Quest

Play Elephant Quest

Apr. 19, 2011

Rating: 0

The reason you can't always get maxed skills is because some are random, which can 'double up' on skills that you could already have maxed.

Elephant Quest

Play Elephant Quest

Apr. 19, 2011

Rating: 1

Any game with minions gets a 5 from me ;) Seriously though, by far the best upgrade IMO, seeing as they can shoot through walls.

Sky Island

Play Sky Island

Apr. 05, 2011

Rating: 3

Most 'idea's' aren't really original, but I can honestly say I haven't seen something like this before. Only real criticism I have is that changing perspective doesn't always work smoothly and you have to click again. It also might be nice to have an 'overhead map'.

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