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Drahken's Comments

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The Towers of Legend

Play The Towers of Legend

Dec. 30, 2010

Rating: -1

You can see the blank tiles if you click on them (although they return to blank as soon as you click elsewhere. This is a pretty good rendition of a mahjong game, but there really isn't any reason for the long load time.

Jungle Hunt Tower Defence

Play Jungle Hunt Tower Defence

Dec. 24, 2010

Rating: 0

This game already exists under a slightly different user (gamesjungle, without the TD). I don't know if this is the same user under a different nick or someone pretending to be the other one. http://www.kongregate.com/games/Gamesjungle/jungle-hunt

Christmas Defense

Play Christmas Defense

Dec. 11, 2010

Rating: 0

Making you lose all your money for failing a mission is a bad idea. You should keep about 50% of what you earned in a failed round, so that you have the potential to slowly build up your resources to the point where you can beat it. As it stands, a player can come up against a wall where it's no longer possible for them to proceed through the game. Alternatively, allow previous rounds to be replayed in order to build up funds.

Medieval Wars

Play Medieval Wars

Dec. 07, 2010

Rating: 2

Good game, I've always been a fan of risk. Two suggestions though: 1) Allow your units to leapfrog over each other so that you don't bottleneck yourself. 2) Give an option to disable the dice roll animation. Since there is nothing you can do during that it's just an annoyance to have to sit there twiddling your thumbs.

Ace Defense

Play Ace Defense

Dec. 04, 2010

Rating: 0

Good overall, but needs tower stats so that you can figure out if you're better off upgrading an eisting tower or building a new tower. Also, the "best" weapon is pretty useless. It's twice as expensive as the tesla twoer, seems to have about the same power level, but has a very tiny range.

Antibacterial TD

Play Antibacterial TD

Dec. 02, 2010

Rating: -1

It needs a volume option, or a disabl music option. The music is just WAAAYYYY too loud.

Balloon Town

Play Balloon Town

Nov. 29, 2010

Rating: 0

Your balloons keep multiplying and/or earning money while the "level complete" dialog is up, but the time stops flowing. In theory, you could walk away & get infinite points.

Halloween Pumpkin Launch

Play Halloween Pumpkin Launch

Oct. 30, 2010

Rating: -1

I went to the shop after my first run & clicked the first un-owned pumpkin, after which it said I had $999,999 left. I was then able to buy every single upgrade & still have about $333,000 left.

Air Attack TD

Play Air Attack TD

Sep. 23, 2010

Rating: 2

One "secret" formation is to put 8 chepo towers around the center square. A second formation is to then put a middle cost tower in the center of that arrangement.

Uno Card Game

Play Uno Card Game

Sep. 19, 2010

Rating: 0

Extremely primitive game. I did however figure out how to draw cards, you have to click the 2nd slot from the right in your "hand" (you'll see the cursor change to a hand when you have the right spot). It's very nonsensical, but at least it can be done.

Stage Defender

Play Stage Defender

Sep. 16, 2010

Rating: 2

Also, it desperately needs a "next wave" button. Sitting around twiddling your thumbs for an hour waiting for the next wave of enemies really sucks.

Stage Defender

Play Stage Defender

Sep. 15, 2010

Rating: 14

There should be a cheap tower which can target air, even if it can ONLY target air.

Tower Defense 1.1

Play Tower Defense 1.1

Jul. 16, 2010

Rating: 3

Pointless to have a $4000 tower when you can't GET $4000.

History of War : Romans

Play History of War : Romans

Jul. 08, 2010

Rating: 22

As some others have said, it has definite potential, but still needs quite a bit of work. I't two biggest problems are that it's too short & too linear (ie, you can't choose to attack villages in some different order).

Naked Santa Shooter

Play Naked Santa Shooter

Jul. 04, 2010

Rating: 6

Amusing idea, but WAAAYYYYY too primitive. It's a good start for a game, but it really needs quite a bit more work before it should be published (a limit on the number of bullets, a timer, more than 1 level, etc)

Impossible TD 2

Play Impossible TD 2

Jun. 28, 2010

Rating: 1

The number of towers left behind isn't random, it's based on how fast you hit the main menu button. The towers that you had get destroyed 1 by 1, but if you hit the main menu button before they finish, you wind up keeping whatever ones were left.

Impossible TD 2

Play Impossible TD 2

Jun. 27, 2010

Rating: 0

Good overall, but desperately needs a fastforward button.

Protector IV

Play Protector IV

Jun. 19, 2010

Rating: -6

Great game overall, but it really needs a way to "sell" towers. (Even if you don't get money back, just being able to clear the space for a different or better tower.)

mario td

Play mario td

Jun. 19, 2010

Rating: 1

If you use your imagination the steps resemble the ones at the end of many of the levels in super mario bros 1, the bricks on the right vaguely resemble the castle, and the top bricks resemble the ones mario hits or stands on throughout the game. One thing that makes this game quite bad though is that the path/s of the creeps are unmarked & pretty random, so you can't set up a proper defense.

Defenders of the Light

Play Defenders of the Light

Jun. 06, 2010

Rating: 1

Nice concepts, but this thing is way too memory/resource heavy. It's computational overhead seriously needs slimmed down a lot. At the least it needs a low quality option (the flash quality option via right click doesn't work, it won't let you click low or medium).

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