Fun game but it gets old after a while when your keep getting new items thrown at you rather then the old ones being used in a creative way. It's also a bit of a let down that there's no "outside the box" thinking allowed. Each lvl only seems to have one solution, there isnt room for creative interpretation
Fun game, very nostalgic, I remember playing Ants back when Dial Up was the big thing XD Would love to see some one take the basic game and stylize it with some awesome graphics and animations.
Its a fun concept but the randomization is either leading to ppl never finding her, or finding her after just a few minutes of play >< I agree with most the controls need cleaned up. A few times I traded a full loaded gun for a bat or something less usefull because I accidentally hit up.
The controls dont respond as quickly as I feel they should, I'm constantly missing jumps and falling because when I hit "up" the guy just keeps running forward
Im having an issue where my damage has magically gone down. I bought the caramel slowing upgrade and then went to do the next round and my damage was back to what it was with one cannon. I have all three basic white cannons and before it was about two volleys (six shots total) to drop the ginger kids, now its taking almost 3 times that.
Gets really monotonous really quickly, I feel like it loses a lot of value because your vantage point never realy changes, meaning you arent varying your shots as much
Fun concept, but the physics need some work, the exaggerated time it takes to fall and move is very inconvienent and you should recieve coins based on how quickly the fire goes out and how much of the level isnt damaged, rather then placing the coins on the level and usually out of the way
A free play version would be cool too, make the max organelles based on the size of the membrane, so you can keep fighting viruses, build up, and build out.
This is one of hte best games I've played on here, specifically because its a learning game that does it WELL. The information is provided but its in a format that's easily digested and is just silly enough to not be meticulous, great game.
What I find the most entertaining is how similar this actually is to WoW. Yes it lacks the flashy graphics and NPC/Player interaction, but it really is close. Its like the Nicorette of WoW XD
Really good game, but it suffers from the same problems that almost all point and click RPGs do in that it either contradicts itself at points, it relies on slightly obscure item combinations, or there are illogical problems. Solid story and good design though.
This is probably the most perfect flash game I've seen in a while, its fun, its challenging but not crazy hard, its beatable in under 30 min, and it looks good. Bravo.
Like all Berzerk games the graphics are amazing, the story was bland though. This is a story game, its not a mindless shooter, those are fun, but with a game like this the gameplay should be second and the story first. To much blah time between cut scenes just mindless holding spacebar
The game is fun, and probably the best incarnation of this style game Ive seen yet, but it suffers from what all these games suffer from, it becomes boring and monotonous after a while, but thats just the game style.
From what Ive noticed, the "line drive" approach that most ppl have mentioned (I.E. setting the trajectory as low as possible) works really well, especially in conjunction with the beer belt (50% moar berzerkers ftw). This combo pretty much ensures that your initial hit will end you hitting a berzerker which is an easy 75k+ more feet without using a power smash.
The other thing Ive noticed, it seems control is a more worthwhile stat then power. It looks like the distance bonus you get from holding the right key down is a multiplier of the geeks base speed. So the faster he's moving to begin with the control effect is that much greater. This combined with the aforementioned tactic = win.