Absolutely terrible. Took me 15 minutes to reach the point of creating a banner and not once was I able to 'play' anything. Click here, click there, click there, click click click. Dumb and mindless cowclicker. Oh and of course it has the nice wait or pay feature! I will never understand people who enjoy this crap.
Far too easy. You don't ever need to buy another weapon the starting pistol is far enough to kill everything, though I did buy an uzi for the bossbattle. All you do is upgrade your turrets and nothing else and then your pistol once both turrets are maxed. then you waddle from left to right and vice versa just to collect coins (since they can vanish) and no enemy ever makes it close to your tower. there is zero challenge whatsoever.
love it. wish it was a bit longer. also I had to look up the comments to solve it. solved everything but couldn't find the meat. it would be cool if there were several solutions rather than just the one. Or if the game gave feedback on why you can't combine certain things such as chain and hook, just a little message confirming it, I often retried thinking I may have missclicked. There need to be more than just the one intended solution!
My favorite combo is Tesla on myself (range, dmg, armor penetration), and for my buddies Mineflayer (2x range, firerate, multishot) and Peacemaker (Armor penetration, 2x multishot, firerate). I barely have to do anything and no one even get's closer than 50% to my base. Also bosses almost die instantly due to the whole terrain full of mines, up all the way to where they spawn.
This game has a lot of design flaws. Why do perma statsboosts look almost exactly like mana/hp pots? why can I not go back if I accidentally went down the stairs? Why do you place the minibosses and loot directly next to stairs? why are there only like 5 different enemies? why doesn't the tutorial explain that you can sell items for experience? Why is there so little item variety? why are spells pretty much useless? why doesn't mana and hp regen scale as you gain more? overall it was a rather tedious and flat out boring game, once you reach floor 2 you pretty much saw everything the game has to offer.
it's a nice little game, pretty easy but not a fan of the antigrind mechanic. When you replay a level you only get a fraction (half if 2nd time, a 3rd if 3rd time etc) which is to prevent grinding. but what you didn't take into account was that at level 26 if you fail you always get 0 gold. So I had to grind ca. 800 gold on the other levels to finish the boss since I reached level 26 with barely ~70% upgrades which wasn't enough to bring him down. Please give money at stage 26 or rework the entire antigrind concept.
A little bit too easy rushed through in 3 minutes without dieing once. I think the game should stop showing you where exactly to click after the first screen, it requires 0 brain to beat it without even dieing once.
mhh, the gameplay is rather boring but I like the idea of replaying levels with other customers' skills in order to reach previously unreachable parts.
Too short and the Typing doesn't really work. There are like what feels like 5 things you can type that he will recognize, everything else results in error messages.
there needs to be an option to clip together some pieces. every level is the same you finally solve it and must move every single piece one by one into the grid.
I don't think there is enough to do. Quit after reaching 4 stars. All I can do is speed up the game to 5x and wait for weeks. There is literally nothing to do. I have no space left to build anything, there is no macromanagement like setting wages, prices, upgrading inventory or anything of that sort. It get's boring quickly. It feels like the majority of the gameplay is speeding it up and waiting for your builduings to reach enough XP to upgrade them every once in a while. Or waiting weeks to gather enough stars to expand or get new rooms and facilities. You should add a lot more customizable gameplay as stated above. In it's current form it's a nice little 10 minute timewaster at 3/5 at best. Also please let me stop that autopause, it's annoying. And how come fully upgraded janitors are constantly exhausted or asleep? Needs improvements overall.
How the hell are you supposed to defeat the mini hippos? I can defeat anything else but the hippos immediately jump me and spamming left and right doesn't work to shake them off.
Just completed the game 100% with all badges and every character maxed. Here is what I would summarize maxed characters: JOSH: decent HP, good passives, great Damage and Spread ERICA: great HP, Awsome active, decent dmg, no spread SELENE: good HP, great support, low dps Glenn: low hp, great Auras (speed+slow), decent dps, good spread RAY (ok HP, good passives, GREAT damage)