Is the music seriously saying "heart in a headlock?" Because techno lyrics involving metaphorical wrestling moves would either be awesome or so stupid it's awesome, I'm not sure which.
I've noticed that a lot of flash artists make the same game over and over with only slight variations, even when they think they're making completely different games. This, for instance, is basically blockhead turned into a sidescroller with the single guy changed to an "age of war" unit purchase setup and with the setting changed to a modern warfare theme.
Then there's the clunky controls (only one unit selectable at a time, no telling which unit you'll actually select out of a big group) and the mind-numbingly simple strategy (airstrike any big guns and then just bowl over them).
Meh, 2/5.
I rate this game 2/5 for boringness and repetitivity. If I win I'll change it to a 5 because I'll be able to tell all my friends I won a game console by holding down D and T at the same time for fifteen minutes, changing it up on occasion for archers and guys coming from the other direction.
It's a good thing there wasn't internet in the 80's. "I hate to ask what no doubt is a dumb question but, how do you kill the little angry guys that look like mushrooms? Every time I run into them Mario dies."
Sweet, I duplicated the problem. Around level 15 or so I keep getting these color magnets that are all the same color (I think it's been blue both times). After I collect or shoot it, I either get no more colored shapes at all, or one time I got red pieces that appeared at a very, very slow trickle.
I hope that's not supposed to happen, because if it is how the hell is anyone supposed to max out, say, orange?
Just as an annoying nitpicky note: That's not a crossbow, as it is not transverse. And given that it's probably a good nine feet tall, "ballista" would be a more appropriate term anyway.
Yeah, I guess it is kind of like Bowmaster Prelude except without all of that annoying depth and strategy.
Don't get me wrong, though, I rate this a 3/5. No more and no less than it deserves.
To further elaborate, there really should be a time limit on battles and a score/experience bonus for finishing them quickly. That would increase the pace of the game and make it several times more challenging and--dare I say it?--fun.
Yeah, it's a Fishy! clone with bad collision detection and it's even HARDER to gauge visually what you can and can not eat. I hate to be unkind, but I think I know why this game was overlooked.