I kind of feel like this game needs a radar of some sort. I mean let's face it: the enemies have no problem aiming at YOU when they're offscreen.
Overall though I love it. It's a worthy sequel, and my only other real complaint is that I want MORE dang it! Maybe for another sequel you can have a store system where you can convert your gathered bubbles into new weapons or speed or armor and whatnot, giving people a chance to TRULY customize their tanks.
No, something's changed. One-shot to three-hit. Same map, same skills (and even if they aren't there as many damage buffs in favor of the element as possible, so my units can't possibly hit any harder). Same positioning. Killed them in one hit fifteen minutes ago, now it takes three. The map has gone from very hard to brain exploding because of one unexplained change in the damage I'm doing.
Is there some sort of invisible experience mechanic that isn't preserved across sessions? I've noticed that if I play through a few maps my units will start one-shotting enemies at the beginning of a new map and in general appear to be doing WAY more damage than they should. I quit and come back, same map, SAME EXACT SKILLS, but what was a one-hit kill now takes three hits.
Altogether I think this is a pretty good TD game. It just has a steep learning curve and the instructions are admittedly sub par, so all the kiddies with an attention span of less than three seconds give it a knee-jerk 1 as soon as they get frustrated.
Although I, like so many others, still wonder when Pennsylvania became an "entertainment capital," and why it appears to be at the bottom of Lake Huron.
Ok, how come I've infected 5 billion people with a disease that causes peoples' lungs to fill with fluid yet not one single person has died yet? Are there no old and frail on this alternate earth? Did the survivors of krypton wipe out the human race and replace them?
Yes, gameaddict. This game is completely impossible to play. It's only rated at 4.08 because the inescapable inventory screen has a subliminal message that hypnotizes people into giving the game a high score.
You know what would make this game more interesting? Random deck matches, i.e. matches where both players are REQUIRED to play with a random deck. Right now choosing random is interesting, but it almost invariably leaves one at a disadvantage if your opponent has a well-made deck and the RNG sticks you with, say, Tafari equipped with the Yellow Rock of Cowards.
Another issue is the Girdle of Iron Will. 75% immunity to BOTH stuns and interrupts? 50% would be plenty annoying enough. A single item conferring most of the innate ability of two characters combined (Helene and Ashi, obviously) is just a little over the top.
Couple of things that I see as extremely unbalanced at the moment:
Popo's poison dart is so broken it my head wants to implode from the sheer enormity of it. Unless he's up against Ambrosia there's a significant chance that he can inflict a death sentence on his opponent in two turns with no net energy loss. And if that's not enough for your consummate twinker, hell, just pile on Deadly Poison and Herbal Preparations. The damage level really needs to be brought down. I would say to six or seven. By all means allow the poison damage to become ridiculous with the addition of the aforementioned effects, but don't start it out ridiculous and then allow players to jack it up even further.
In almost all seriousness though, this game has a lot of potential, but my biggest gripe is, like everyone else, the enemies spawning right in my freaking face. My second biggest gripe is the annoying task of item collecting. I'd kind of like to see a small region around the ship that "sucks" items in so I'm not running around like an idiot while under enemy fire to pick up all the power pods I just puked out. Or maybe some differentiation between the item colors would work just as well. It's annoying trying to pick out health and shield powerups amongst the debris.
I guess that would make my copilot's pantless state a distant third on the gripe list.
Ugh, I can't believe I'm enough of a badge whore to come back for this badge. Will someone PLEASE get Annie some pants? Or at least...you know...something else? The upholstery on the passenger's seat of my spaceship looks like that kid's pants in Superbad.
It kind of sucks that after all those hours of fun, dynamic gameplay, picking up those last few milestones comes down to repetitive grinding, the archenemy of fun, dynamic gameplay.
Damn impossible badge. 50 birds to go.
Still an awesome game before that point though.
I like how people always assume that pixel graphics are somehow easy to make in Flash. Folks, the retro game look takes more time to create than regular vector graphics, not less. If you don't like it then frankly it's not the game designers' fault that you weren't alive during the eighties.
With that out of the way, this is another awesome Pixeljam game. Keep up the good work, I want to see more games like this!
The concept of trading cards is interesting, but it would make more sense if there were some uncommon/rare cards, maybe that have to be acquired via much harder card challenges (since the current challenges tend to fall somewhere between your average easy and medium badges in terms of difficulty) or other means. At this point, theoretically, those who have been with Kongregate long enough have every single card that's appeared in a challenge so far, and the rest of us are playing catchup, one longshot lucky strike at a time.
People need to get the chance to listen to themselves from time to time so they can hear themselves say things like, "A lot of you are complaining about the same thing, therefore it must be your fault for not playing MY GAME the way I MEANT IT to be played."
Why couldn't you have made the A key the fire button or something like that? Why? Do you have any idea how crippling it is not to be able to move up-left and shoot at the same time? Is it really not common knowledge yet that holding Up+Left+Spacebar at the same time makes many, many PCs scream in agony? QUIT USING ARROW KEYS AND SPACE BAR IN YOUR CONTROL CONFIGURATIONS, PEOPLE.