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Eclecto's Comments

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Towering Forever

Play Towering Forever

Oct. 23, 2008

Rating: 0

So wait...do the "complete level 30 without towers/direct attacks" achievements mean ONLY level 30? Or everything up to and including level 30? It's actually fairly easy to beat the game on normal without ever building a single tower, but not punching any enemies at all--especially in the early game--seems to be a slippery slope to failure no matter what my tower configuration is; nothing I've come up with has been able to kill the level 10 boss.

Towering Forever

Play Towering Forever

Oct. 22, 2008

Rating: 0

A 2-D side-scrolling tower defense game?! What has science wrought?! Seriously though, this is awesome and needs to be explored further. More things should depend on the lay of the land (right now the main strategic implication is that boulders roll really far if you place them at the top of a hill).

Orbs

Play Orbs

Oct. 15, 2008

Rating: 0

I would like to personally allay any fears you might have had that the unlimited resets would make the game too easy. Seriously. It didn't.

Orbs

Play Orbs

Oct. 13, 2008

Rating: 0

Um...quite frankly, darkingler, you don't have a lot of room to talk.

Sift Heads 4

Play Sift Heads 4

Oct. 09, 2008

Rating: 0

Wow, I love how this game gives you all the pertinent information you need during the briefing so you don't have to open the menu during the mission! I also love how it tells you ahead of time if a given mission is impossible with the weapons you currently have. I love how you have unlimited ammo clips and the detailed in-game instructions tell you how to reload. Moreover, I love how the world map tells you if there are any available missions in a given location without having to click on it. But most of all, I just LOVE how this isn't yet another boring-ass waitwaitwaitwaitwaitCLICK stick sniper game except that it's been artificially snazzed up with Swift3D. I FREAKING LOVE THIS GAME! 1/5

Bloons Tower Defense 3

Play Bloons Tower Defense 3

Oct. 09, 2008

Rating: 0

Hey, you know, people, chill out about the badges. From what I can see badges are a mutual decision on the part of both Kongregate staff and the game designer that gets set up AFTER the game is uploaded and becomes somewhat popular, not before. It's not like it's an oversight that needs to be rectified, it's something that comes with time, and I'm sure it involves some work on the part of all parties involved.

Meat Boy

Play Meat Boy

Oct. 08, 2008

Rating: 0

Wow, that salt factory. I guess sometimes the cure really is worse than the disease! ...I'm sorry.

Kalidiscope Drawing

Play Kalidiscope Drawing

Oct. 06, 2008

Rating: 0

There is a way to export images. It's called "Print screen"

Whiteboard Tower Defense

Play Whiteboard Tower Defense

Sep. 21, 2008

Rating: 0

Oh yeah, and a "quit to menu" button would definitely be nice. 3/5 for now, but it's a fairly positive, hopeful 3/5 assuming that you're going to keep working on improving this game.

Whiteboard Tower Defense

Play Whiteboard Tower Defense

Sep. 21, 2008

Rating: 0

Problem #1: The buttons don't always work, as I've seen mentioned. Problem #2: The tower AI is stupid. They actually shoot at NEWER creeps rather than OLDER (i.e. "closer to the exit") creeps. Problem #3: The creep AI is stupid. Their pathfinding sucks, and it makes late-game juggling a snooze. They will actually take a newly opened path even if it's obviously a much, MUCH longer route to the exit, so when you open one end of your juggle route you usually don't have to bother closing up the other end. Apart from those things, it's a lot like Desktop TD, but has enough uniqueness to its strategy to be a distinct game. Fix the above problems and you might just get a 5 from me.

light-Bot

Play light-Bot

Sep. 19, 2008

Rating: 0

Aw man, I was curious to find out what the bare minimum number of commands was. Although I suppose that hacking the scoreboard must require some degree of programming knowledge, so maybe that's fitting.

light-Bot

Play light-Bot

Sep. 18, 2008

Rating: 0

Aw man, there go my line breaks. Oh well, the whole thing was meant to be a "comment" anyway :D

light-Bot

Play light-Bot

Sep. 18, 2008

Rating: -1

\\ Although a save feature would be nice: IF $player[complaint] == "No save feature" { IF $player[intelligence] != "Smart enough to complete the game in a single sitting" { ECHO "You shouldn't be playing anyway."; QUIT; } ELSE { ECHO "Shut up." QUIT; } }

light-Bot

Play light-Bot

Sep. 17, 2008

Rating: 0

I absolutely love it. The only thing that could improve the game is more, more more. More levels, more commands/goals, level editor, etc.

SandStorm Racing

Play SandStorm Racing

Sep. 12, 2008

Rating: 0

Could use some more depth, like the ability to make choices during upgrades to favor a certain stat. A "clear saved data" button would also be nice.

The Necronomicon

Play The Necronomicon

Sep. 10, 2008

Rating: 0

I've sweated a lot more (not to mention a lot longer) over a lot of hard badges than I did over this "impossible" one. :) Anyway, the game's a lot better now that all the cards have images and some balancing issues have been fixed. I just wish the computer player had some real strategic AI; as far as I can tell he chooses cards completely at random. This eventually makes the game a snooze, once your level is high enough that the computer has little chance to kill you with a lucky shot. Hell, the very fact that it's possible to kill the computer with the odds grossly weighted against you shows the lack of AI, and the challenges are the only real "challenge" of the game. So needless to say, this game should have better AI. I mean multiplayer. It should have multiplayer.

Arachnophilia

Play Arachnophilia

Aug. 29, 2008

Rating: 0

I think the bug everyone's complaining about comes from however you're calculating when a strand is isolated (not connected to anything). Somehow it's being calculated wrong in these giant web destruction rampages, destroying large sections of the web that are still perfectly well supported while at other times also leaving behind "corners" (where two strands meet at a sharp angle in midair with no other support) and other impossible oddities. The overall effect is to make the game much less predictable and much harder than it should be.

The Necronomicon

Play The Necronomicon

Aug. 28, 2008

Rating: 0

"But the game's not even finished yet! Look, we still haven't even made images for half the cards! And there are tons of bugs! And the graphics look terrible because it's all horribly aliased resized jpegs! What's that? Upload it anyway? Well, ok."

Arachnophilia

Play Arachnophilia

Aug. 27, 2008

Rating: 0

Pretty cool game. It kind of carries a high risk of repetitive stress injury, though. Why not have, say, the ability to hold down the mouse button and roll over multiple insects to add them to the eating queue, and then holding down a key to make you spin web strands instead? I'd also appreciate a little bit better warning when my web is only a fly away from a catastrophic chain reaction that will leave me with two or three web strands in one corner, and maybe a better way to tell which sections of the web are under the most stress.

Hexiom Connect

Play Hexiom Connect

Aug. 26, 2008

Rating: 0

I can see how this game is a little easier than the last one, but I think what it comes down to is that there's more deductive reasoning and less trial and error involved, which is a good thing.

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