Correct me if I'm wrong, but it looks like all elements sell for $1/unit. If that's right, there's no economic benefit in moving past the starting system with it's one carbon-producing planet. I would price the elements based on their comparative rarity and atomic weight (since a kilo of H2 has a lot more atoms than a kilo of N2 or O2). If possible, I'd love to see a way to combine elements to make increasingly complex molecules progressing up to amino acids and proteins. Sale value should rise with the level of complexity. That would create a real reason to diversify and add a lot of depth to the game. It could still be a semi-idle by building chemical synthesis facilities to convert raw elements at constant rates.
Ingots are useless except as score-keepers. Just wait for a favorable gold price (I've seen as high as $1635/oz.) and sell all. The only difference between smelting, waiting and selling ingots vs. just waiting and selling all is that you come up $1000 short for every ingot you smelt. For the rest, it's easy enough to calculate whether hiring another worker or increasing worker capacity gives the better return on investment, but the digger and sluice upgrades are not so obvious. What kills it economically is the absurd pricing scale on the sluice, turning it into a development bottleneck. Instead of costing 4-5 times as much as a digger upgrade (which would keep pace with the flow of material) I'm now looking at well over 1,000 times the cost.
Too many people killing framerate? Scroll all the way to one side of the map, zoom out your browser window and scroll to the bottom so the flash window is no longer on-screen. High-fps idle mode get!
the sluice upgrades are definitely overpriced compared to the rest of the process. some cost rebalancing is needed there. otherwise, neat concept. i look forward to a future game that incorporates multiple resources and requires you to build defenses to fend off attacks on your operation (combining and expanding elements of this and Idle-Tower).
HOTKEYS for anyone who hasn't figured it out yet: [SPACE] = Spawn people at mouse pointer; [1][2][3][4] = Buy stats; [] = Scroll sideways; [SHIFT] = Fast scrolling/buying/selling; [CTRL] = Sell instead of buy stats. Example: [SHIFT]+[CTRL]+[3] = Sell lifespan at increments of 10 (hold down for making large changes quickly).
Anyone else get a bug where you can't upgrade units? After my first endless mode game now whenever I click a unit it auto-sells instead of letting me choose sell or upgrade. Game is now unplayable.
the rebuild exploit totally obliterates any semblance of game balance. if you demolish a building, its bonus should disappear with it AND IT DOESN'T (except for troop recruitment).
5x Dwarven Mine, Dwarven Boon, Bag of Crystals, Surplus Requirement; 4x Crystal Fountain; 3x Ancient Mine; 2x Reaper's Bounty; 1x Peasants (= more souls); 1x Repair (for use at very end); 4x Barbarians FTW
Next, set Royals as the only activated class option (with 2 prereqs) and set Life high enough that everyone spends most of their time on screen getting nothing but Gold (at least 400=10 min). Now, go off and let it idle like that for awhile (such as going to sleep and then work/school/whatever the next day). When you come back your stockpile will have lots of gold and moderate amounts of everything else; blitz land now as much as possible while keeping sight between 2/3 to 1x land value and speed at least 2x land value. Voilà: lotsa churches!
@Stephen: No. I just started a high-level run of 50 people with 90k speed and 120k life. If it DOESN'T LAG AT ALL (and I keep the computer up and running long enough) those people will live for a solid 50 hours of idle time. As for raising the religion stat, here is my strategy: set Refinement to ZERO% and be patient until you harvest enough silver/gold to make Royals via class tree. DO NOT expand your land very much during this phase (say, 600 or less). [cont'd next post]
no, gaja, I'M the nerd here today.
Speed: 63,313
Life: 14,400
Sight: 8,040
Land: 12,000
Total Souls: 438,396,742
Total Resources: 129,475,000 (with refinement at ZERO for the whole game)
Max Level: 124 before I set life to 14,400. The two people (2/0 population) I have running around with that lifespan haven't died yet.
Too bad the game bogs down with >2000 population. Guess I'd better rev things up to ludicrous speed to get all those resources on 6000 land. Cost for 100,000 speed: 1,000,000,000 souls.