I found what seems to be a glitch: after getting the energy shield, I visited the trade center, clicked on the trade drawer (with no items active) and got a "trade accepted" message. I took out the slingshot and the energy shield went into the trade center. Still had the energy shield in my inventory, though. ...free trade! ...I have not been able to reproduce it a second time, unfortunately. It apparently needs some other conditions as well.
Oh, it seems that the bonus health/damage you purchase disappears upon level up. Haven't played long enough to figure out when it makes sense to start buying the upgrades. Will add another comment when I figure it out ^_^
Good game. Entertaining, rather innovative and great graphics. Work on the language, please. I know, it's not easy. 4/5 for the pros; looking forward to a (larger, betteer) sequel!
Pros: great music, funny story and dialogue, cute graphics.
Cons: clicking on the bottom bar instead of play window, rather slow/paced battles, and a rather short game.
If ever you make a sequel, it MUST get badges! Good job, 4/5!
Some HP/MP regeneration would be nice. This way you depend too much on being lucky and getting a heal/appropriate drop on time... Otherwise, better than the rpologue. 3/5.
I love the "original" story: "You wake up in an unknown place and must get out". When you put so much creativity into making the game, spend at least 5 minutes on the story, mkay? Other than that, good graphics, the animations are well worked/out, and the gameplay isn't boring. 3/5.
jessekruz & Faustvxii: Koheu means End. I don't understand much of the untranslated cyrilic but it's not very important for the story, or the game, apparently. Btw 2/5 for the effort
I would be nice if, for once, people used English - on an English language gaming site... Because if not... tak by mi asi rozumělo jen nemnoho vyvolených. XD
There's only one thing I hate more than paying for flash games, and that's having flash games with crippled functionality/features if not on the one special page. Wish all weapons were enabled on Kong as well. Agree? +!
Wonderful! After 100 minutes of non-stop play, I have two comments: 1. the parasite glow did not disappear even if the parasite did. 2. What more is there to do for the next 100 minutes?
I also find it sticking the walk directions... slow comp, perhaps?
Sometimes the collision detection seems a bit off; could use some tweaking.
And definitely badges.