Each and every time, the protagonist looks anguished at the prospect of working at the restaurant, and yet, they do it anyway. Kinda reflects my own interactions with this series...
That ending... Jack is so nice, but just, suddenly, he's done it. I wouldn't mind knowing what exactly, physically, Jack did, or why he felt he had to do it, but on the other hand, I think that ambiguity may be part of the point.
It does feel odd to have the entire story focus on Kathryne, only for it to end like that though. It felt out of place, like it was only there to tie this game in with its sequel.
Why does this game have a sub-4 rating, it's brilliant! The story is engaging, and the puzzles are challenging. Do people think it's too hard? Do they not want to get invested in a story?
I find it pretty sad that this is rated more poorly than repetitive trash like Decision
Would really appreciate an encyclopedia, like in some of your other games. I see no way to view the effects of powers and enemies without going back to the levels they were introduced in
Vist: Yes, How DARE someone like something I don't, they must all be retards! *eye roll*
(I agree with you on the Hit me baby thing, but express your opinion without being a dick)
The game is very good for the most part, but I think the antidotes add a big element of frustration. They have placements that sometimes make them impossible to get them all in one try, walking backwards is too slow to reach them, and a lot of times trying to reach them sends you into a swarm of zombies.
I think the game would have been better off without them
I was able to get the bad ending on my own, but I couldn't figure out one of the solutions to get the good endings
HINT: The solution to silencing the town crier is pretty meta. Look carefully around your entire game screen to find the solution.
This is a huge improvement over the first game. Far less grindy, less frustrating, better story. The only thing I have to wonder is why the wizard armor is so incredibly queer looking :-p