That said it's got some potential... but 3/5 since it's only the one city you get to destroy. If destroying the city caused a level advance, that'd be +1. An upgrade system could be another +1.
Definite improvement over the previous versions, shows promise. Still pretty basic, but the engine looks solid enough. I look forward to seeing future developments.
Bosses are way too easy. Kind of annoying how you can't get all the upgrades at the 'end' because there's no more shops. Maybe implement a 'final' shop after a certain period of time, even if not a boss?
Possible this is stolen, I suppose; determining that would be a matter for the Kong staffers. I'd suspect that it's more likely a matter of licensing, though. Note that, as opposed to the older version which was posted here longer, (http://www.kongregate.com/games/XweaselX/tree-of-life-tower-defense), the 'Kiba Games' bit looks pasted on, in an afterthought kinda sense. Kinda suspicious, but since the credits do seem to line up, it's entirely possible that this is the original developer, who didn't notice that the guy he licensed it to (XweaselX) already posted it here.
Not actually that difficult in single player. The Mammoth actually is pretty stupid; it just moves towards the center of where your three guys are. If you move them to three different corners, then the Mammoth will stay roughly in the center. Once you've done that, just keep cycling guys from attacking to hiding in the formerly empty corner. It'll boil down to an easy clockwise/counterclockwise rhythm that actually doesn't require you to hit more then a single button at any time. Got up to level 7 this way, then got bored; it's obvious that all that was changing was the Mammoth kept getting more health. That said, it's a new and different sort of idea, so 4/5.
Bah. Fools who steal games just get really tiresome over time. It's not even worth the emotional investment of getting annoyed anymore; save that this particular idiot is somehow self-righteous about his blatant thievery. Which is irksome.
Good start, but needs more. Healing between dungeons would be a good improvement. Usable items would also be worthwhile. It wouldn't take too much effort to build a basic RPG structure (XP, advancement, etc...) atop the combat system... but without it, combat is invariably negative. As is, the game is just a simple question of "how much treasure can I find before I run into enough monsters to kill me"? And that's kinda boring.
More serious bug then that one... upgrades aren't lost when you quit a level. You can repeatedly quit and play the level to max out upgrades with starting money.
A serious-ish bug... once you sell a tower, you can't replace it... the spot just sits there empty and dead. Kinda defeats the whole point of selling towers, eh?