Quite difficult. There doesn't seem to be enough time, especially with the monster healing from dropping it's own color all the time. It'd help if the blocks dropped faster, say if down made it instantly drop. I can't even get past the first level... Q_Q
There's a lot of complaints about health regen or healing or whatever as a big fix... but the real issue is that health doesn't recover between rounds. Health regen feels about right for during a round, offering a reasonable amount of danger from the enemies without seeming too hard or too easy. But since it doesn't recover fast enough for you to fully heal without doing some stupid trick like destruction in an empty space with one block left and walking away from the computer... then harder waves can simply end you through attrition, which is un-fun. Full healing between waves would go a long way towards fixing this.
Awesome game, just got the badge. Something that I noticed hasn't been mentioned that might help... boxes aren't always bad. If you find you're going too fast, run into some on purpose to slow down. Don't do this more then once every few buildings, though... running into two boxes at a time very frequently causes death.
You were warned. The initial 'speedy deletion' request that you removed was your warning. Given that you removed it directly instead of contesting it, deletion was actually inevitable; all I did was bring the situation to the admin's attention.
Yeah, I'll re-flag you for deleting a tag that you're not allowed to delete, sure. On wikipedia, you contest deletion by offering a convincing argument, not by deleting the request for deletion. Fact is, you're generally not allowed to post about yourself anyways. You aren't Notable, and neither is your game. That means you don't get to have a page on wikipedia at all. If you somehow manage to do a good enough job that you get reviewed in a Notable publication, then you might qualify. Until then, forget it.
Y'know, I had given you 4/5 originally, but you lose three stars for spamming wikipedia, and then removing the speedy delete tag from the article you posted. That kind of thing should be posted on your own website, not wikipedia. I reflagged the article for you; after that little stunt, it basically got insta-deleted.
The shotguns are far better then the machine guns, given their area attack capability, and the fact that reloading doesn't actually take any time, so ammo is basically a non-issue. Indeed, the shotguns basically make grenades useless, since (as far as I've played, which was well past buying all guns) you don't actually encounter any foes strong enough to survive more then a single super shotgun blast, and no enemies you encounter are worth more then a grenade. If grenades had a bigger area attack, they might be worth using... but probably at somewhere closer to 100, not 800.
An excellent start, with plenty of room for improvement. Standard requests would include a progression of waves, an upgrade system, a health bar, etc... you've got a solid baseline to build this kind of thing onto, and it's certainly worth pursing further. With a bit of polish, I could see this winning some site awards.
It's spelled 'Assassin'. Aside from that, the random unkillable thing that keeps shooting you is really annoying... I'm not sure what you think it adds to the game, but I certainly didn't appreciate it. Enemies that shoot at you aren't at all a bad thing... they're actually a step in the right direction... but seriously, let me deal with them the same way I do the rest. That said, there's nothing in the game that's actually interesting or worthy of note. Graphics are pretty meh, and gameplay isn't much of an improvement over the shootorial. Not horrible, but not good either. 2/5
Actually, it IS possible to dig under the bases. You just need to do it ON purpose... ie, you need an explosive. I recommend the depth tunneller, to avoid messing up your bases. Of course, this brings up a more worrisome problem... you can blow up all of your bases with C4, thus making it impossible to refuel or repair. Might wanna fix that.
Lacks both originality and polish. The playing area feels much too small for this kind of thing, but it doesn't much matter as there's not much of interest to be done. Not horrible, certainly, but not really worth your time, either. 2/5
Suggestion for future updates: allow combat/looting to be handled on the keyboard. It's kind of annoying to have to hit 'done' each time I pick something up. Aside from that, it'd be nice if I could destroy unwanted weapons/armor as well as trinkets; as is they wind up quickly filling my inventory on any level.
Shows a lot of promise... but there's a very high difficulty curve, which seems largely based on luck. 3/5 for now, look forward to seeing future developments.