Interesting concept, poor implementation. Conceptually, you could have a big group of people exploring a dungeon... but practically, you need to have a system that can handle that. This one? Doesn't. You need more server juice and better coding to handle this sort of multiplayer.
Functional, but nothing especially new or interesting here. Also, the shooting noise is obnoxiously louder then every single other sound in the game. Pretty solid 2/5.
Looks okay so far. I don't know what the spiders are supposed to be doing, though; it's not actually explained, other then to say 'oh no, this is bad'. Can't see how, since you can still match spidered lotuses just fine.
Tried it three times, failed each time. I'm thinking that this version doesn't work. It's not like it's just a big game that takes a while to load, either... waited five minutes, still nothing (and it's not like I have a crappy connection or anything). If it somehow is so vastly huge it takes more then five minutes to load, a preloader is required. As is, 1/5 for nonfunctional game.
You need to buy one of those little turrets early on to defend against battering rams. Aside from that, you shouldn't have much problem with anything. The game gets kinda hard after you've bought everything, because enemy waves keep getting bigger. Eventually, you die; couldn't get past 37 myself. Kinda boring at that level because there's not really much to do then swap between explosive and grapeshot depending on whether big things or little things are rushing you that instant.
A mechanic that ensures the player spends good periods of time doing nothing because of bad luck is a bad mechanic. Less bad when it's player versus player, but inexcusable against computers. Ancient game or no, I'm not interested in clicking a die over and over again to no effect while computers move around and do things just because I can't roll a 6.
Once you get the hang of things, it's pretty straightforward. The only really hard level is the Bowl... and even that's just a matter of surviving the first rush. Hint: the creep always leaks in at the same place. You should focus your efforts into putting something there to block it before doing ANYTHING else. Once that's done, the rest is easy, especially with Drones to help you.
What are you talking about? Only archer towers doesn't work, because the damage from upgraded archer towers is poison, and some enemies are immune to poison.
@Dstrucktokidd: 5-8 hours? Come on, I completed the whole thing in one and a half. It's really not all that difficult. Depends on the person, I guess... if you don't normally do the spatial reasoning thing, it might be ridiculously hard. 5-8 hours is seriously pushing it, though.
Is it possible for a sequel that adds content to be inferior to the original? If it locks up a bunch of that content as paid material, blatantly waving it in front of your face at each turn in an obvious money-grabbing scheme, quite possibly.
Yeah, stolen. Compared to the existing version on Armor Games, he took the credits section out and changed the text. If this guy was actually the creator, he wouldn't have removed the credits section.