Awful game. The jumping mechanism isn't straightforward, as the character goes either to the left or to the right of the intended direction, without any influence from the direction of the "planets" rotation. Also, this kind of game has been already done to the death in the past (the latest incarnation being one with a "stage mouse", if I remember correctly), so it's of no real interest.
When you try to copy "Stickpage", at least have the decency to make correct stick figures and animations. This was blocky and slow. This ain't 1997 anymore, people.
Rignaaargh! Another of those "WASD"-only games. Please, game designers, pretty please with a cherry on top, forecast the fact that some (a lot, actually) people DO NOT have QWERTY keyboards. AZERTY (or even QWERTZ) keyboards do exist, and deprive us from playing your games as they are meant to be played. Plus this comment if you agree.
Needed a bit of retry (3) to beat Waizer, but an Agile Stark One with Speed and Slash mastered first, then Bodybuiding, Strenght and Constitution maxed proved the right combination, along with (almost) no armor, two steel muscle-rippers and stunning attacks repeated all the time. Nice game, although a bit repetitive for the artwork and comments from the opponents. However, no replay value AT ALL. 3,5/5 for that.
What the? Pointless aim, blurry controls (at least tell players it's going to be gravity-based before starting and maybe have your "fairies" affected by gravity as well), nonexistent art (copy-paste is NOT art). Waste if time of the worst kind.
Kudos for making a game that's, well... minimalistic, obviously, but also entertaining for those times when you need a short break. Refreshing, fun, and reminds me the earliest days of gaming ('cause, yes, I'm old enough to have played the original "Pong").
Well, that was nice and the transformations were kind of logical (but still refreshingly weird), plus there was an element of patience that's rarely found. Enjoying game.
Nice atmosphere, but too short, too easy AND too predictable. I mean, the "creature" in the hibernation chamber is obviously dangerous as per its design, the chamber in which she/it resides was blocked for a reason... Plus (major flaw), it seems everybody died (or at least left) because of her/it, but still somebody/something managed to put her/it back in her hibernation chamber, to lock it with an error and to lock the room by destroying everything. WHERE. IS. THAT. PERSON?
Very nice atmosphere, not too difficult game, "logical" puzzles for someone who's been playing Sci-Fi RPG for some time (all airlocks/doors need buttons, don't they)
A much better game than usual from PastelGames. There are hints of a larger story and of a backstory, the "heroine" has a real personality and the game flows much more naturally. Kudos on this one
A bit better than the first one (meaning not that absurdely dark on how to combine elements with themselves and the environment), but still not that great. And again, the art... Meh.
Where are the zombies hinted at in the beginning? Where are the clues that would mae it at least semi-obvious when and how to use what you collected (I mean, garlic and black carbon to place on the door? How? Why?). And the art is... Meh.