Meh... Did not actually require skill, to be honest. One of the rare times I don't need a walkthrough to finish an escape game. OK for a beginner, not really a challenge for others...
The flying mechanics are simply not good. Releasing the "up" arrow makes your bee falling straight down, even though the animation implies there is a side wind. Also, the limits between items you can't touch (walls, spiders...) are not that well defined. The art... some might eventually like it, I didn't. At all. 1/5
Oh, yes, something else: could FreeGamesWow.com REFRAIN from trying to trick us so much to go on their site when we attempt to open the games they post on Kong? I come here to play games and rate them, NOT to be tricked into going somewhere else. Thanks.
Well, where to start... The physics isn't bad, but this feels quite like a remake of "Deadly Ricochet", with a Chinese theme applied to it, nothing more. Unfortunately, passed the gimmick, it doesn't bring anything new to the genre of physics-based shooters. 2/5
Although the game is cute-ish and doesn't require much control except to know when to hold the mouse button and when to let go, there is a number of issues: 1- the absence of tutorial is frustrating: what are we supposed to do (I avoided ANY lamppost before understanding I had to light them, and then crashed and burned in those that were already lighted, finally understanding I had to light ONLY those that were off)? Why does my fly glow after the first series of lamppost (does that bring something?) 2- muted tones can be nice, but the difference between a lamppost that's already ON and one that's OFF is too little IMHO. With some improvements, it could become a nice little timewaster, but as it is... 2/5, sorry.
For a side scrolling game, I don't mind using the mouse to control my character, mostly as it allows me to go faster or slower, thus increasing the likelihood to increase my hit combo amount. The game itself is more enjoyable and well-polished than most of the same style I've met so far, and the art isn't half bad. HOWEVER, I strongly disagree with being able to play one level only (plus a "wave-only" type of level) without being able to BUY things using real money. Same goes for the abilities, the best ones being locked until you whip out the credit card. Could be a 4/5, but I give it a 1/5 if only for that MAJOR flaw.
I tried it, really. I gave it a good hard try to master where to put that annoying gravity ball. But somehow, either I jump too early and it doesn't go where I targeted it (why?!), or I jump too late and I overshoot by a few pixels THE only place where you MUST be to succeed the trick. The animation is nice and fluid, the concept is puzzling and interesting... but... GNIAAAARK, it frustrates me so much!
Despised the minigames in it, particularly the "private raven". The controls were atrocious all around (don't click on the exact right pixel, doesn't work, particularly when you want to change from "speak" to "hand"). First adventure Point'n Click I actually hated since I started gaming (and it brings us back to the original Monkey Island, Loom, DOTT or Sam&Max)
Pfew, got it. Not too overly complicated, but some of the switches were in weird spots, needing to strain one's eyes. The navigation is far from being the easiest, but an OK escape game nonetheless. I'd rate it at a "medium" difficulty. 3.5/5
One minute 49 within the first level and I still have to encounter a SINGLE enemy. What the? I'm here to fight Eeeevil (get the reference?) robots, not to make a hamster do barrel rolls endlessly, even if it's a ninja...
First time I'm actually breezing through an escape-type game, without so much as a pause to ask myself: what next, now. Entertaining enough for first timers (nice to induce something into that kind of game, for example), but not really a challenge if you're used to the "Submachine" series
Not bad as far as escape games go, but as soon as you remember that "digital" things should stop working to reveal their innards, you're done. 3/5, because knowing where to put the wires was tricky.
While every day’s work seems to get boring and repetitive, you can also get bored by driving our toy car with buggy controls, no upgrade whatsoever and tracks that offer no other challenge than "DON'T TOUCH THE EDGES!". 1/5
The art could be better, but I, for one, actually enjoyed the "moving pieces", as they made the jigsaw simultaneously trickier AND more enjoyable ("Mmmh... that piece shows me that the bunny is moving there at that time, so it should go... here! Nice"). 3/5 because of the poor art, though.
This "game" is a one-trick (click?) pony, trying to surf the wave of a game light "Icy gifts", but failing miserably: no control of any kind, other than to decide when and where to click, randomly spawned purple rings preventing most of the time any chain reaction worth mentioning (kind of ironic when you realize chain reactions IS the purpose of the game), no upgrade whatsoever (I want to be able to do more than click once per level and getting the SAME effect every time)... 1/5.
(Panning to developer's desk)
Developer: "Learning curve? What do you mean by that? Nah, surely the players will appreciate having to wrestle a ball with high inertia between a flamethrower, a circular buzzsaw and several spikes, don't you think"
Two towers' executive: "Well, it seems that some people would like to know how to control your wafflegrenade before being thrown into the lion's den, so maybe a tutorial would be..."
Developer: "NO WAY! This is a hardcore game, man, made for hardcore players. The wafflegrenade is NOT for wussies, you hear me?"
TwoTower's executive: "If you think so..."
(in front of Kongregate rating, two weeks later)
Evgo7311 (fuming slightly): 1/5. And be happy I can't give a negative review.