Well, I've returned to my old habit of selling all my food rather then send off missions. Personally, the benefit I get from selling off all my food after getting the boost upgrades is more stable and beneficial than spinning the wheel and most likely getting one of the one hour profit boosts, which are quite useless to me.
Ran into the bug that locks up the buttons on the left side, and any buttons in the shops. I just F5'd the page and it fixed it. For the record, it hit the moment I hit level 50 and got access to the magician's guild.
Hmm, interesting escape game, but stop trying to reel people in with misleading game titles. This has absolutely nothing to do with Starcraft. Putting famous things in the title when it has nothing to do with whatever it is just to attract people is incredibly low and makes people think you either lack skill or have no confidence in said skills.
From what I can see, making it so that increasing the amount of huts you have gives you a constant amount of workers. I've had times where I get two worker slots when I think I'm only supposed to get one. Also, I feel that the scaling of structure prices feels a bit off sometimes, but that's probably just me.
The huts give you +maximum population, and your maximum amount of workers is always 50% (rounded up) of your maximum population. Since the hut gives +3 max population, it gives you an extra worker every other time. I'll try and make it more clear in game where the maximum workers comes from.
I'm working on balance right now, definitely including the scaling of all prices. Numbers should be a lot more stable after my next big update!
I did my first vortex jump yesterday and I noted a marked increase in my game speed. At this rate, I'll reclaim my old level of 10 in less than a month, and surpass it. I can't wait to see what the airport does, and it no longer seems like I'll get there around Fall this year. Don't go spoiling it for me, people who already made it to level 21, I'd like to be surprised.
Alright, it appears I can save, but now I can't hard reset, or maybe you just completely removed character customization. Actually, the save isn't even mine. I was playing as a female, not male. I think you guys broke something while fixing something else.
This game sucks! Needing to open the clipboard just to sell my product, which is normally auto sold in REAL IDLE GAMES. Only being able to cue up one coffee after the first few sales. Barely making anything from sales. Idle mode making your profits even lower, when it is supposed to be an idle game. All of this contributes to the absolute WORST 'idle' game I have ever seen.
Another person here with a fatal content error here. Tried it several times to no avail. This is the first time this has happened to me with any unity game.
I don't know if this is true or not, but supposedly fatal content errors can be caused if you have Chrome, have NPAPI enabled, and haven't told Chrome that kongregate is a safe place to run plugins. Or if you have Firefox, it might be caused by using the wrong (for this game) version of the webplayer. This is all mostly speculation. It's such a vague and unspecific error it's hard to track down.
Okay, something is wrong with the 3X timer. I activate it at 3:30AM every day and it is off by 12:30PM the next day, which is only nine hours away, not twelve hours. I also have a feeling that it doesn't even last seven hours, if that. Look into this possible bug.
You need to increase gold drops, since they don't really scale too well with the depth. Boss monsters for each floor would be nice, to get a key for the lock on the elevator doors, as would the option to fight previous monsters to increase levels or get more gold for upgrades. You should also think of something that will give blanket bonuses, like increasing damage or gold drop amount.
no rating because you can't rate 0, doesn't work and it is either a stolen game or just a broken piece of trash, badly done either way. Wish there was a button to mark games for deletion.
Yeah, the new setup is confusing. The old setup made it easy to see what you had and such, all in one easy place to look. Placing total resources over the producer is kind of confusing at times. All in all, the UI got improved from the most recent 'improvement,' but it is still inferior to the old UI. And for the love of everything, get rid of the HOT PINK! Just go with dull colors like after you buy something! Or go with the facilities gold borders. No need to show your feminine side so blatantly, and in such an ugly, detracting way.
Thanks for the fix, but you STILL need to make it so we can see how many materials we have for the mine. I see quite a bit of space for you to tuck it in the UI, like to one of the sides at the top or below the SEE. Maybe you could put light around the side buttons for when we get enough iron or research for upgrades there.
Yeah, the UI 'improvement' wasn't much of an improvement. It looks okay, such as the exp bar and the new buttons, but the city hall is no good. Also, as I said before, hiding the materials was almost as bad as the new UI. Change it to be more like the old one.
A slight change to the UI would be allowing us to see our resources, or at least materials, since you need them to upgrade the mine. Overall, I like it, just not that I can't see what my resources are at rather than having to open the new tab ever time.
This game has to be one of the worst games Smokoko has made. No speed upgrades, cars that slowly 'float' in mid air or bounce oddly. All in all, a good concept, but horrible execution. I don't know why, but this feels more like an advertisement than a game, like those crappy flash games made to hype up a movie.
I seriously don't get why you went with .1 upgrades. It's like you intentionally tried to make this game as tedious as possible, especially since there are no offline gains. With how the workers who work the raw materials fail to produce anything at all, it wouldn't matter if each upgrade increased gathering by a whole point rather than by .1, since you'd still wind up using almost all the materials up and get nothing for it. Also, since the raw materials are practically worthless and the cost of hiring new workers is so high, making upgrades go up by one instead of .1 would barely speed the game up at all. Still, it would be a MASSIVE improvement to the game.
An 'all businesses' set of achievements that adds small bonuses to money/production would be nice, since the mine has only one upgrade. Seriously, the mine needs more upgrades to production. Paint dries faster than your miners collect iron.
The huts give you +maximum population, and your maximum amount of workers is always 50% (rounded up) of your maximum population. Since the hut gives +3 max population, it gives you an extra worker every other time. I'll try and make it more clear in game where the maximum workers comes from. I'm working on balance right now, definitely including the scaling of all prices. Numbers should be a lot more stable after my next big update!