And to make the second mission as well. Make it a one screen mission like this. That'd be the best ever.
The Warbears Adventure thingy was kinda...no, not kinda, really retarded.
cool. kinda unrealistic how when you change bomb to missile, it doesn't make a boom sound. Then again, I don't think evil balloons would be fighting monkes in reality anyway.
I don't care austin. besides this is a game comments section.
That aside, I have to say this game's fun, but now I'm getting "unable to load, please contact" messages.
First time I played it, you could return directly to lobby. Now it's changed and it's like What the heck, why is this game acting like a piece of crap now? Can't really say it's a good game anymore...rating 2. it's only 2 because I've played it once and it was kinda fun...
The first 5-10 levels have painfully obvious answers, and then all the rest I have barely even needed to retry. Nice idea of a game, but defitinely needs some challenge.
peoples who want badges, talk with the maker of bowmaster prelude. He's busy with Bowmaster 2. too busy to load the Kongregate Badge API thingy on Bowmaster Prelude.
Destroyed Keyboard FTW! XD
I have an idea to help others understand why the upgrades work as they do. Think for a second: every battlefield, there's a fort for you and your enemies. If you think about it, in the game's setting, buildings weren't really moveable. It stands where it is until something destroys it.
pretty fun, but summoning needs to have a visible cooldown so that I don't spend my time spamming a summon button in hopes that I get it perfect every time. Other than that, totally...well, epic!
and also, why give 1000 points per level? if finishing levels is the one way to get points, may as well give 1 point per level. or 1000000. or whatever you want, I guess.