The game has potential though, don't get me wrong. If you could increase difficulty and give some familiar songs, this game could be worth more than what I hear of SCGMD3.
Too easy. I played on Geek right out and beat the first song easy. Granted, I didn't get more than 100 combo but still too easy. Also, there are NO songs whatsoever that I know, understand, or can honestly say I like. Lastly, I would like to say that in the time playing this I'd rather be playing SCGMD2, because I know all the songs there.
Dang...The only time I'd ever play this (especially the logout sequence) would be when I am severely bored. the 2nd was better, cause it didn't have you working with a computer, it just had medieval times or whatever. This one was more creepy than cool.
I can't believe this...I feel so stupid, but I can't get past day 7 on normal. Day 1, I get barely enough enemies to get the uzi, day 7 I get enough enemies that if I killed them all, I'd get the shotgun, but of course with all the accuracy and all that crap messing this up, there's no chance to hit all of them. also buying gunmen doesn't increase their rate of fire as much as it should. sorry, 2nd was better, probably best. 4/5
dude, this is the best SHIFT ever!
Love the adventure-style w/ teh map. Totally owns, needs teh badges!
first time I played this one, it was offsite and flew in outer space.
lvl 2, you push the first block off the first platform to the right until you can jump up the high wall, then you push the second block outta the way and jump on the spikes. If you figured that one yourself, pat yourself on the back and *slap* me.
Totally copying buttonhunt. Except for the blue button, the makers of buttonhunt could totally sue this guy XD
Make a different button game. Or game altogether.