The difficulty difference between the boss encounters and the rest of the game is baffling. 100% win rate on the rest of it, at best 30% on bosses. What the fck?
Just realized you can move the city... I've beaten every level on this one and on the other one and never realized that. It doesn't really serve much purpose, but at the same time...
too easy... there's no urgency. you literally cannot fck it up badly enough to not be able to recover just my waiting a month for someone to wander in then buy enough mats for 1 monster. Also, why even have a zoo when you can breed monsters for 10x what they cost in materials?
Oh, and if I have over a dozen minotaur, a kraken, some unicorns, and the motherfcking sphinx in my zoo, you bet your sweet as it costs more than a 50 to get in. This ain't disneyland.
The delay between when I tell my plane to move and when it actually moves (and, just as importantly, when I tell it to stop and it actually stops) pretty much kills this game. When you're asking me to dodge into spaces scarcely bigger than I am, you wanna make sure I have some chance of moving precisely.
A litle bit easy - I literally paid no attention to my stats beyond 'my total number of + points by the max possible' and never lost a single level, but it was still fun and kind of pretty in its own way so ill give you credit
really fun take on an admittedly old genre. I honestly thought this was played out, but there is primal joy in flooding the area with a torrent of bombs and giving not a single fck, as there is in bouncing the precise shot around th ecorner thing like it aint even a thang
Try refreshing the page